Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Btw is the default noggit abandonned with noggit red now having so many new features ?

[DiscordArchive] Btw is the default noggit abandonned with noggit red now having so many new features ?

[DiscordArchive] Btw is the default noggit abandonned with noggit red now having so many new features ?

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rektbyfaith
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10-26-2022, 11:42 AM
#11
Archived author: implave • Posted: 2022-10-26T11:42:07.274000+00:00
Original source

quick someone make noggit yellow combining the two
rektbyfaith
10-26-2022, 11:42 AM #11

Archived author: implave • Posted: 2022-10-26T11:42:07.274000+00:00
Original source

quick someone make noggit yellow combining the two

rektbyfaith
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10-26-2022, 11:42 AM
#12
Archived author: schlumpf • Posted: 2022-10-26T11:42:33.046000+00:00
Original source

I would actually prefer that, and would offer the original repo as a place to do it.
rektbyfaith
10-26-2022, 11:42 AM #12

Archived author: schlumpf • Posted: 2022-10-26T11:42:33.046000+00:00
Original source

I would actually prefer that, and would offer the original repo as a place to do it.

rektbyfaith
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10-26-2022, 11:54 AM
#13
Archived author: Jyria • Posted: 2022-10-26T11:54:53.599000+00:00
Original source

Just slap both together like Implave said, Red used to be private but it's public now. Would make sense if both parties have time to sit together and get the best of both worlds
rektbyfaith
10-26-2022, 11:54 AM #13

Archived author: Jyria • Posted: 2022-10-26T11:54:53.599000+00:00
Original source

Just slap both together like Implave said, Red used to be private but it's public now. Would make sense if both parties have time to sit together and get the best of both worlds

rektbyfaith
Administrator
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10-26-2022, 12:00 PM
#14
Archived author: Intemporel • Posted: 2022-10-26T12:00:22.403000+00:00
Original source

Idk really what is the real difference, what work on Noggit but don’t on Red,
If someone can tell that, we can change it
rektbyfaith
10-26-2022, 12:00 PM #14

Archived author: Intemporel • Posted: 2022-10-26T12:00:22.403000+00:00
Original source

Idk really what is the real difference, what work on Noggit but don’t on Red,
If someone can tell that, we can change it

rektbyfaith
Administrator
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10-26-2022, 12:38 PM
#15
Archived author: RektByFaith • Posted: 2022-10-26T12:38:23.683000+00:00
Original source

An example is the texture mapping. If I use noggit red I always have to use normal noggit to then go over all the "shadow" tiles I like to call it... Otherwise they're visible issues in game. Then add the factor that texture swap has issues for me still in red, maybe figure out why certain maps are fully black for me in normal noggit but not noggit red which is nice, have an error log that is able to be seen generating live, and I'll be happy xd
rektbyfaith
10-26-2022, 12:38 PM #15

Archived author: RektByFaith • Posted: 2022-10-26T12:38:23.683000+00:00
Original source

An example is the texture mapping. If I use noggit red I always have to use normal noggit to then go over all the "shadow" tiles I like to call it... Otherwise they're visible issues in game. Then add the factor that texture swap has issues for me still in red, maybe figure out why certain maps are fully black for me in normal noggit but not noggit red which is nice, have an error log that is able to be seen generating live, and I'll be happy xd

rektbyfaith
Administrator
0
10-26-2022, 02:15 PM
#16
Archived author: Jyria • Posted: 2022-10-26T14:15:53.370000+00:00
Original source

Some stuff:

Noggit red Swapping textures have a funky behaviour when texture 1 is present and u wanna swap texture 2 to texture 1 too, the original texture 1 turns into "checkerboard" aka invalid texture. (texture swap has no issue in normal noggit)

Noggit red water does not have the fatigue flag implemented ending up with all and any kind of water of any depth emding up as "fatigue" (normal noggit has this working as far as I'm aware)

Noggit red does not have WMO M2 sets visualized in the editor unlike normal noggit

Selecting multiple objects in Noggit Red and rotating these has a funky behaviour. Last I used normal noggit "group rotation" seemed to work flawless.
rektbyfaith
10-26-2022, 02:15 PM #16

Archived author: Jyria • Posted: 2022-10-26T14:15:53.370000+00:00
Original source

Some stuff:

Noggit red Swapping textures have a funky behaviour when texture 1 is present and u wanna swap texture 2 to texture 1 too, the original texture 1 turns into "checkerboard" aka invalid texture. (texture swap has no issue in normal noggit)

Noggit red water does not have the fatigue flag implemented ending up with all and any kind of water of any depth emding up as "fatigue" (normal noggit has this working as far as I'm aware)

Noggit red does not have WMO M2 sets visualized in the editor unlike normal noggit

Selecting multiple objects in Noggit Red and rotating these has a funky behaviour. Last I used normal noggit "group rotation" seemed to work flawless.

rektbyfaith
Administrator
0
10-26-2022, 02:19 PM
#17
Archived author: Lyswh • Posted: 2022-10-26T14:19:17.158000+00:00
Original source

Also last version of normal noggit implemented server-side coordinates in the F8 menu i think, pretty useful for some things like copying that for Gameobjects, or for the worldmaps i think
rektbyfaith
10-26-2022, 02:19 PM #17

Archived author: Lyswh • Posted: 2022-10-26T14:19:17.158000+00:00
Original source

Also last version of normal noggit implemented server-side coordinates in the F8 menu i think, pretty useful for some things like copying that for Gameobjects, or for the worldmaps i think

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