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[DiscordArchive] how come?

[DiscordArchive] how come?

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rektbyfaith
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02-09-2022, 05:32 PM
#21
Archived author: <o> • Posted: 2022-02-09T17:32:54.548000+00:00
Original source

you can probably argue eluna went too far in trying to be compatible with like 5 different cores at the same time, but just the fact they could do that i think still shows the benefit of that design
rektbyfaith
02-09-2022, 05:32 PM #21

Archived author: <o> • Posted: 2022-02-09T17:32:54.548000+00:00
Original source

you can probably argue eluna went too far in trying to be compatible with like 5 different cores at the same time, but just the fact they could do that i think still shows the benefit of that design

rektbyfaith
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02-09-2022, 05:33 PM
#22
Archived author: Dep • Posted: 2022-02-09T17:33:06.037000+00:00
Original source

good thing though. in .NET it loads the functions when you call them. So if you don't use it, it won't break your scripts
rektbyfaith
02-09-2022, 05:33 PM #22

Archived author: Dep • Posted: 2022-02-09T17:33:06.037000+00:00
Original source

good thing though. in .NET it loads the functions when you call them. So if you don't use it, it won't break your scripts

rektbyfaith
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02-09-2022, 05:33 PM
#23
Archived author: Dep • Posted: 2022-02-09T17:33:28.795000+00:00
Original source

so even if the declaration is wrong it will ~~work ~~ not crash your server as long as you don't call it
rektbyfaith
02-09-2022, 05:33 PM #23

Archived author: Dep • Posted: 2022-02-09T17:33:28.795000+00:00
Original source

so even if the declaration is wrong it will ~~work ~~ not crash your server as long as you don't call it

rektbyfaith
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02-09-2022, 05:36 PM
#24
Archived author: Dep • Posted: 2022-02-09T17:36:43.790000+00:00
Original source

I lack imagination myself. The designers with good ideas lack the technical knowhow to implement their vision.
rektbyfaith
02-09-2022, 05:36 PM #24

Archived author: Dep • Posted: 2022-02-09T17:36:43.790000+00:00
Original source

I lack imagination myself. The designers with good ideas lack the technical knowhow to implement their vision.

rektbyfaith
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02-09-2022, 05:37 PM
#25
Archived author: Dep • Posted: 2022-02-09T17:37:28.766000+00:00
Original source

dream is to bridge that gap so the game designer has free hands to do anything they like without getting bogged down with all this technical stuff
rektbyfaith
02-09-2022, 05:37 PM #25

Archived author: Dep • Posted: 2022-02-09T17:37:28.766000+00:00
Original source

dream is to bridge that gap so the game designer has free hands to do anything they like without getting bogged down with all this technical stuff

rektbyfaith
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02-09-2022, 05:39 PM
#26
Archived author: Dep • Posted: 2022-02-09T17:39:53.322000+00:00
Original source

you could create a whole custom battleground if all the right functions were exposed and implemented as nodes in visual editor
rektbyfaith
02-09-2022, 05:39 PM #26

Archived author: Dep • Posted: 2022-02-09T17:39:53.322000+00:00
Original source

you could create a whole custom battleground if all the right functions were exposed and implemented as nodes in visual editor

rektbyfaith
Administrator
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02-09-2022, 05:41 PM
#27
Archived author: <o> • Posted: 2022-02-09T17:41:48.428000+00:00
Original source

there's a lot you need to fix coreside to support custom battlegrounds, but we have a commit somewhere that included pretty much all of it
rektbyfaith
02-09-2022, 05:41 PM #27

Archived author: <o> • Posted: 2022-02-09T17:41:48.428000+00:00
Original source

there's a lot you need to fix coreside to support custom battlegrounds, but we have a commit somewhere that included pretty much all of it

rektbyfaith
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02-09-2022, 05:42 PM
#28
Archived author: <o> • Posted: 2022-02-09T17:42:13.322000+00:00
Original source

also some lua workaround because it wouldn't recognize custom bg ids for whatever reason, might've done something wrong
rektbyfaith
02-09-2022, 05:42 PM #28

Archived author: <o> • Posted: 2022-02-09T17:42:13.322000+00:00
Original source

also some lua workaround because it wouldn't recognize custom bg ids for whatever reason, might've done something wrong

rektbyfaith
Administrator
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02-09-2022, 05:43 PM
#29
Archived author: <o> • Posted: 2022-02-09T17:43:02.738000+00:00
Original source

but we support custom bgs now, our sample is 1 file for all the data stuff and one for the scripts
rektbyfaith
02-09-2022, 05:43 PM #29

Archived author: <o> • Posted: 2022-02-09T17:43:02.738000+00:00
Original source

but we support custom bgs now, our sample is 1 file for all the data stuff and one for the scripts

rektbyfaith
Administrator
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02-09-2022, 05:55 PM
#30
Archived author: Dep • Posted: 2022-02-09T17:55:38.565000+00:00
Original source

You could also create and modify spells at runtime I think
rektbyfaith
02-09-2022, 05:55 PM #30

Archived author: Dep • Posted: 2022-02-09T17:55:38.565000+00:00
Original source

You could also create and modify spells at runtime I think

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