Forums WoW Modding Resources Tools [Archive] Zaxer's Chest Creator 2.0 [ArcEmu]

[Archive] Zaxer's Chest Creator 2.0 [ArcEmu]

[Archive] Zaxer's Chest Creator 2.0 [ArcEmu]

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rektbyfaith
Administrator
0
11-04-2025, 12:45 PM
#11
Archived author: abooneinei • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: I dont understand how to use it >.<

can you teach me exactly how to use it?
rektbyfaith
11-04-2025, 12:45 PM #11

Archived author: abooneinei • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: I dont understand how to use it >.<

can you teach me exactly how to use it?

rektbyfaith
Administrator
0
11-04-2025, 12:45 PM
#12
Archived author: Zaxer • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: What is that you don't understand?
rektbyfaith
11-04-2025, 12:45 PM #12

Archived author: Zaxer • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: What is that you don't understand?

rektbyfaith
Administrator
0
11-04-2025, 12:45 PM
#13
Archived author: shadowknight513 • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: Yeah dude it's real simple.

Here's an explanation of the things you will use the most:

[Image: whatiswhat.jpg]

1: Entry ID- What you want to spawn the object with. (.go spawn #####)

2: Name- Name of the object, also appears in-game. (Shadowknight's Hidden Stash)

3: Display ID- Generally, unless you know what you are doing, leave this as default. This is the number that represents what the object actually LOOKS like in the game. Leave it alone.

4: Item ID- This is the ID of the item you want to be in the chest. If you wanted the chest to contain Shadowmourne, you would type 49623 here.

5: % To Drop- What are the chances of you getting the item when ever you actually open the chest? Make 100% if you want to receive the item every time the chest is opened. Make 50% if you have a 1:1 (win to loss) odds of getting the item. That's all theoretical and experimental probability though, this isn't a pre-algebra tutorial.

6: MySQL Connection- This is the information that allows ZCC to automatically insert your chest that you have created into your database with a simple click of a button, and unless you have changed any usernames or passwords in your database, leave everything alone except for Database, which brings me to the next number.

7: Database- This is referring to your World Database, and if you're on ArcEmu, change this field to ascent (as this is the default for most repacks).

Once you have everything filled in nicely, hit "Connect and Execute Query" and then restart your server. Spawn your object with the Entry ID you chose, and whala! You have just successfully created a functional chest using ZCC.

Hope that cleared it up for you. [Image: smile.png]

*EDIT* Lol 276 views in 1 hour of me posting, no comments. Leechers are among us! o.O
rektbyfaith
11-04-2025, 12:45 PM #13

Archived author: shadowknight513 • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: Yeah dude it's real simple.

Here's an explanation of the things you will use the most:

[Image: whatiswhat.jpg]

1: Entry ID- What you want to spawn the object with. (.go spawn #####)

2: Name- Name of the object, also appears in-game. (Shadowknight's Hidden Stash)

3: Display ID- Generally, unless you know what you are doing, leave this as default. This is the number that represents what the object actually LOOKS like in the game. Leave it alone.

4: Item ID- This is the ID of the item you want to be in the chest. If you wanted the chest to contain Shadowmourne, you would type 49623 here.

5: % To Drop- What are the chances of you getting the item when ever you actually open the chest? Make 100% if you want to receive the item every time the chest is opened. Make 50% if you have a 1:1 (win to loss) odds of getting the item. That's all theoretical and experimental probability though, this isn't a pre-algebra tutorial.

6: MySQL Connection- This is the information that allows ZCC to automatically insert your chest that you have created into your database with a simple click of a button, and unless you have changed any usernames or passwords in your database, leave everything alone except for Database, which brings me to the next number.

7: Database- This is referring to your World Database, and if you're on ArcEmu, change this field to ascent (as this is the default for most repacks).

Once you have everything filled in nicely, hit "Connect and Execute Query" and then restart your server. Spawn your object with the Entry ID you chose, and whala! You have just successfully created a functional chest using ZCC.

Hope that cleared it up for you. [Image: smile.png]

*EDIT* Lol 276 views in 1 hour of me posting, no comments. Leechers are among us! o.O

rektbyfaith
Administrator
0
11-04-2025, 12:45 PM
#14
Archived author: Zaxer • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: Thank you for the explanation Shadowknight!
rektbyfaith
11-04-2025, 12:45 PM #14

Archived author: Zaxer • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: Thank you for the explanation Shadowknight!

rektbyfaith
Administrator
0
11-04-2025, 12:45 PM
#15
Archived author: shadowknight513 • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: I'm just here to help.
rektbyfaith
11-04-2025, 12:45 PM #15

Archived author: shadowknight513 • Posted: 2025-11-04T13:45:25.068961
Original source

Quote: I'm just here to help.

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