Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] why map update?

[DiscordArchive] why map update?

[DiscordArchive] why map update?

Pages (5): Previous 1 2 3 4 5
rektbyfaith
Administrator
0
02-08-2022, 03:00 PM
#41
Archived author: Foe • Posted: 2022-02-08T15:00:27.953000+00:00
Original source

Store guid then lookup object by guid when you need them
rektbyfaith
02-08-2022, 03:00 PM #41

Archived author: Foe • Posted: 2022-02-08T15:00:27.953000+00:00
Original source

Store guid then lookup object by guid when you need them

rektbyfaith
Administrator
0
02-08-2022, 03:00 PM
#42
Archived author: <o> • Posted: 2022-02-08T15:00:47.448000+00:00
Original source

that's a last resort, but way too expensive to use guids everywhere
rektbyfaith
02-08-2022, 03:00 PM #42

Archived author: <o> • Posted: 2022-02-08T15:00:47.448000+00:00
Original source

that's a last resort, but way too expensive to use guids everywhere

rektbyfaith
Administrator
0
02-08-2022, 03:00 PM
#43
Archived author: Dep • Posted: 2022-02-08T15:00:53.724000+00:00
Original source

hash table?
rektbyfaith
02-08-2022, 03:00 PM #43

Archived author: Dep • Posted: 2022-02-08T15:00:53.724000+00:00
Original source

hash table?

rektbyfaith
Administrator
0
02-08-2022, 03:01 PM
#44
Archived author: Dep • Posted: 2022-02-08T15:01:18.105000+00:00
Original source

or just a dictionary would do I guess
rektbyfaith
02-08-2022, 03:01 PM #44

Archived author: Dep • Posted: 2022-02-08T15:01:18.105000+00:00
Original source

or just a dictionary would do I guess

rektbyfaith
Administrator
0
02-08-2022, 03:01 PM
#45
Archived author: <o> • Posted: 2022-02-08T15:01:18.924000+00:00
Original source

it should be just an array lookup
rektbyfaith
02-08-2022, 03:01 PM #45

Archived author: <o> • Posted: 2022-02-08T15:01:18.924000+00:00
Original source

it should be just an array lookup

rektbyfaith
Administrator
0
02-08-2022, 03:02 PM
#46
Archived author: <o> • Posted: 2022-02-08T15:02:13.970000+00:00
Original source

no, it's not nevermind that, it's at least a hash lookup
rektbyfaith
02-08-2022, 03:02 PM #46

Archived author: <o> • Posted: 2022-02-08T15:02:13.970000+00:00
Original source

no, it's not nevermind that, it's at least a hash lookup

rektbyfaith
Administrator
0
02-08-2022, 03:03 PM
#47
Archived author: Dep • Posted: 2022-02-08T15:03:22.734000+00:00
Original source

if I get this wrong it's gonna be nasty to debug
rektbyfaith
02-08-2022, 03:03 PM #47

Archived author: Dep • Posted: 2022-02-08T15:03:22.734000+00:00
Original source

if I get this wrong it's gonna be nasty to debug

rektbyfaith
Administrator
0
02-08-2022, 03:03 PM
#48
Archived author: <o> • Posted: 2022-02-08T15:03:22.812000+00:00
Original source

we've had very good success keeping our references short-lived and letting our entities manage their own memory core-side, it gets really clean for the scripter too
rektbyfaith
02-08-2022, 03:03 PM #48

Archived author: <o> • Posted: 2022-02-08T15:03:22.812000+00:00
Original source

we've had very good success keeping our references short-lived and letting our entities manage their own memory core-side, it gets really clean for the scripter too

rektbyfaith
Administrator
0
02-08-2022, 03:05 PM
#49
Archived author: Dep • Posted: 2022-02-08T15:05:12.066000+00:00
Original source

oh well.. I'll fix moving the floats and pointers later and then I can test some more interesting stuff
rektbyfaith
02-08-2022, 03:05 PM #49

Archived author: Dep • Posted: 2022-02-08T15:05:12.066000+00:00
Original source

oh well.. I'll fix moving the floats and pointers later and then I can test some more interesting stuff

rektbyfaith
Administrator
0
02-08-2022, 03:06 PM
#50
Archived author: Dep • Posted: 2022-02-08T15:06:53.318000+00:00
Original source

I want to make ghost npc like in super mario where it only moves towards you when you don't look at it
rektbyfaith
02-08-2022, 03:06 PM #50

Archived author: Dep • Posted: 2022-02-08T15:06:53.318000+00:00
Original source

I want to make ghost npc like in super mario where it only moves towards you when you don't look at it

Pages (5): Previous 1 2 3 4 5
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)