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[DiscordArchive] why map update?

[DiscordArchive] why map update?

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rektbyfaith
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02-08-2022, 02:58 PM
#31
Archived author: <o> • Posted: 2022-02-08T14:58:18.729000+00:00
Original source

e.g. a player logging out, map being unloaded etc
rektbyfaith
02-08-2022, 02:58 PM #31

Archived author: <o> • Posted: 2022-02-08T14:58:18.729000+00:00
Original source

e.g. a player logging out, map being unloaded etc

rektbyfaith
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02-08-2022, 02:58 PM
#32
Archived author: Dep • Posted: 2022-02-08T14:58:20.984000+00:00
Original source

but they all have GUIDs right
rektbyfaith
02-08-2022, 02:58 PM #32

Archived author: Dep • Posted: 2022-02-08T14:58:20.984000+00:00
Original source

but they all have GUIDs right

rektbyfaith
Administrator
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02-08-2022, 02:58 PM
#33
Archived author: Dep • Posted: 2022-02-08T14:58:41.573000+00:00
Original source

so null check, check for guid, all is good
rektbyfaith
02-08-2022, 02:58 PM #33

Archived author: Dep • Posted: 2022-02-08T14:58:41.573000+00:00
Original source

so null check, check for guid, all is good

rektbyfaith
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02-08-2022, 02:58 PM
#34
Archived author: <o> • Posted: 2022-02-08T14:58:49.903000+00:00
Original source

you can't null check dangling pointers
rektbyfaith
02-08-2022, 02:58 PM #34

Archived author: <o> • Posted: 2022-02-08T14:58:49.903000+00:00
Original source

you can't null check dangling pointers

rektbyfaith
Administrator
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02-08-2022, 02:58 PM
#35
Archived author: Dep • Posted: 2022-02-08T14:58:56.754000+00:00
Original source

if it fails then look up the pointer again
rektbyfaith
02-08-2022, 02:58 PM #35

Archived author: Dep • Posted: 2022-02-08T14:58:56.754000+00:00
Original source

if it fails then look up the pointer again

rektbyfaith
Administrator
0
02-08-2022, 02:59 PM
#36
Archived author: Dep • Posted: 2022-02-08T14:59:03.376000+00:00
Original source

uugh
rektbyfaith
02-08-2022, 02:59 PM #36

Archived author: Dep • Posted: 2022-02-08T14:59:03.376000+00:00
Original source

uugh

rektbyfaith
Administrator
0
02-08-2022, 02:59 PM
#37
Archived author: Dep • Posted: 2022-02-08T14:59:08.708000+00:00
Original source

fuck. yeah you're right
rektbyfaith
02-08-2022, 02:59 PM #37

Archived author: Dep • Posted: 2022-02-08T14:59:08.708000+00:00
Original source

fuck. yeah you're right

rektbyfaith
Administrator
0
02-08-2022, 02:59 PM
#38
Archived author: <o> • Posted: 2022-02-08T14:59:51.617000+00:00
Original source

there is no way to store pointers safely, the solution is to store everything interesting on the core side instead of building your own structures script-side
rektbyfaith
02-08-2022, 02:59 PM #38

Archived author: <o> • Posted: 2022-02-08T14:59:51.617000+00:00
Original source

there is no way to store pointers safely, the solution is to store everything interesting on the core side instead of building your own structures script-side

rektbyfaith
Administrator
0
02-08-2022, 03:00 PM
#39
Archived author: <o> • Posted: 2022-02-08T15:00:15.445000+00:00
Original source

i don't know how that would work with .net, but in our core we store stuff like events/timers and unit groups as actual data on the units themselves
rektbyfaith
02-08-2022, 03:00 PM #39

Archived author: <o> • Posted: 2022-02-08T15:00:15.445000+00:00
Original source

i don't know how that would work with .net, but in our core we store stuff like events/timers and unit groups as actual data on the units themselves

rektbyfaith
Administrator
0
02-08-2022, 03:00 PM
#40
Archived author: Dep • Posted: 2022-02-08T15:00:24.507000+00:00
Original source

kind of defeats the purpose if you end up with EventAI but without the DB
rektbyfaith
02-08-2022, 03:00 PM #40

Archived author: Dep • Posted: 2022-02-08T15:00:24.507000+00:00
Original source

kind of defeats the purpose if you end up with EventAI but without the DB

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