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[DiscordArchive] why map update?

[DiscordArchive] why map update?

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rektbyfaith
Administrator
0
02-08-2022, 02:32 PM
#1
Archived author: Dep • Posted: 2022-02-08T14:32:17.913000+00:00
Original source

why map update?
rektbyfaith
02-08-2022, 02:32 PM #1

Archived author: Dep • Posted: 2022-02-08T14:32:17.913000+00:00
Original source

why map update?

rektbyfaith
Administrator
0
02-08-2022, 02:32 PM
#2
Archived author: <o> • Posted: 2022-02-08T14:32:31.566000+00:00
Original source

that's what you're almost always measuring in real live servers
rektbyfaith
02-08-2022, 02:32 PM #2

Archived author: <o> • Posted: 2022-02-08T14:32:31.566000+00:00
Original source

that's what you're almost always measuring in real live servers

rektbyfaith
Administrator
0
02-08-2022, 02:32 PM
#3
Archived author: Dep • Posted: 2022-02-08T14:32:52.999000+00:00
Original source

oh I read wrong
rektbyfaith
02-08-2022, 02:32 PM #3

Archived author: Dep • Posted: 2022-02-08T14:32:52.999000+00:00
Original source

oh I read wrong

rektbyfaith
Administrator
0
02-08-2022, 02:33 PM
#4
Archived author: <o> • Posted: 2022-02-08T14:33:44.636000+00:00
Original source

tbh just the fact that .net can actually handle threaded map updates will far beat lua in every way regardless
rektbyfaith
02-08-2022, 02:33 PM #4

Archived author: <o> • Posted: 2022-02-08T14:33:44.636000+00:00
Original source

tbh just the fact that .net can actually handle threaded map updates will far beat lua in every way regardless

rektbyfaith
Administrator
0
02-08-2022, 02:34 PM
#5
Archived author: Dep • Posted: 2022-02-08T14:34:35.105000+00:00
Original source

Idk why my floats return 0 from the native api. I'm using using 64bit float `NFloat` on .NET because it says the dll will reply with a 64bit float on x64 build
rektbyfaith
02-08-2022, 02:34 PM #5

Archived author: Dep • Posted: 2022-02-08T14:34:35.105000+00:00
Original source

Idk why my floats return 0 from the native api. I'm using using 64bit float `NFloat` on .NET because it says the dll will reply with a 64bit float on x64 build

rektbyfaith
Administrator
0
02-08-2022, 02:36 PM
#6
Archived author: Dep • Posted: 2022-02-08T14:36:21.373000+00:00
Original source

the `Tasks` system is pretty good for scripting I imagine
rektbyfaith
02-08-2022, 02:36 PM #6

Archived author: Dep • Posted: 2022-02-08T14:36:21.373000+00:00
Original source

the `Tasks` system is pretty good for scripting I imagine

rektbyfaith
Administrator
0
02-08-2022, 02:36 PM
#7
Archived author: Dep • Posted: 2022-02-08T14:36:45.963000+00:00
Original source

as you can do delays and the like which yield the thread and return with a thread pool thread later
rektbyfaith
02-08-2022, 02:36 PM #7

Archived author: Dep • Posted: 2022-02-08T14:36:45.963000+00:00
Original source

as you can do delays and the like which yield the thread and return with a thread pool thread later

rektbyfaith
Administrator
0
02-08-2022, 02:36 PM
#8
Archived author: Dep • Posted: 2022-02-08T14:36:57.338000+00:00
Original source

instead of blocking anything
rektbyfaith
02-08-2022, 02:36 PM #8

Archived author: Dep • Posted: 2022-02-08T14:36:57.338000+00:00
Original source

instead of blocking anything

rektbyfaith
Administrator
0
02-08-2022, 02:40 PM
#9
Archived author: <o> • Posted: 2022-02-08T14:40:21.389000+00:00
Original source

i'm not sure if that's sane to do from a map update (where most events will fire) since you're already inside a thread pool, but you could always stuff a bunch of stuff into the delayed (single-threaded) update
rektbyfaith
02-08-2022, 02:40 PM #9

Archived author: <o> • Posted: 2022-02-08T14:40:21.389000+00:00
Original source

i'm not sure if that's sane to do from a map update (where most events will fire) since you're already inside a thread pool, but you could always stuff a bunch of stuff into the delayed (single-threaded) update

rektbyfaith
Administrator
0
02-08-2022, 02:41 PM
#10
Archived author: <o> • Posted: 2022-02-08T14:41:54.261000+00:00
Original source

in tswow, we've designed our async systems to always let the core drive the updates for us, and generally disallow any kind of persistent state across async operations
rektbyfaith
02-08-2022, 02:41 PM #10

Archived author: <o> • Posted: 2022-02-08T14:41:54.261000+00:00
Original source

in tswow, we've designed our async systems to always let the core drive the updates for us, and generally disallow any kind of persistent state across async operations

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