[DiscordArchive] so instead of sending the patch, you send the downloader which gets executed and updates your client
[DiscordArchive] so instead of sending the patch, you send the downloader which gets executed and updates your client
Archived author: IceReaper • Posted: 2021-04-23T12:58:13.206000+00:00
Original source
ofcourse, all stuff i do will land on github
Archived author: Foe • Posted: 2021-04-23T12:58:18.015000+00:00
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Archived author: Foe • Posted: 2021-04-23T12:58:21.118000+00:00
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oops
Archived author: IceReaper • Posted: 2021-04-23T12:58:23.412000+00:00
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Archived author: Foe • Posted: 2021-04-23T12:58:24.481000+00:00
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Archived author: stoneharry • Posted: 2021-04-23T12:58:30.180000+00:00
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https://github.com/stoneharry/Blizzard-U...c/bsni.hpp this struct was one of the hardest figure out
Archived author: IceReaper • Posted: 2021-04-23T12:59:13.875000+00:00
Original source
im quite skilled at development and asset reverse engineering, but actualy never reverse engineered an .exe at all. I might someday actualy learn that, but for now i did not had the need for that
Archived author: stoneharry • Posted: 2021-04-23T13:00:04.506000+00:00
Original source
Yeah you need a lot of reverse engineering assembly to really be able to figure this stuff out imo, I don't have those skills and relied on people like schlumpf to lend a hand
Archived author: IceReaper • Posted: 2021-04-23T13:02:05.069000+00:00
Original source
Its just a vision which might never land in the end, but for now its fun working towards it. Im more interested in writing some kind of sdk for the client (and a server along it), so you can start with the bare-bones to get the wow engine running, and have a proper gui for all the things, ending in having installers, updates working, and a server populated by the editor.
Archived author: IceReaper • Posted: 2021-04-23T13:13:37.173000+00:00
Original source
Hm.. seems the problem lies in the newer versions supporting the locale folders, while the old client did not implement those yet.