[DiscordArchive] <@!271350028985958408> Hey, How come when I edit a spell DB using HediSQL, I get no issues and every
[DiscordArchive] <@!271350028985958408> Hey, How come when I edit a spell DB using HediSQL, I get no issues and every
Archived author: Deleted User758493 • Posted: 2020-07-24T20:13:45.912000+00:00
Original source
I was able to find the spell it was linked to
Archived author: Deleted User758493 • Posted: 2020-07-24T20:14:01.106000+00:00
Original source
and then this new spell ID that was linked to it
Archived author: Deleted User758493 • Posted: 2020-07-24T20:14:18.613000+00:00
Original source
I found it on the DBC, i haven't gotten a chance to set up your program yet but on your read me file
Archived author: Deleted User758493 • Posted: 2020-07-24T20:14:38.062000+00:00
Original source
it mentions that line "The `spell.dbc` exists client side inside the MPQ files: `DBFilesClient/Spell.dbc`. You extract this file and use it server side too. The client uses it to display spell strings, and other client side requirements. The server side uses it to calculate damage, healing, spell effects, etc, and validating that the requests the clients are sending are valid.
This means that if you wish to modify spells it is usually necessary to update both the client and the server. You can deploy a custom MPQ and if neccessary a custom wow.exe binary. There are plenty of guides for this out there, e.g: http://www.modcraft.io/index.php?board=78.0 / https://wowdev.wiki/Main_Page
"
[Embed: Getting started the WoTtLK tutorial]
Getting started the WoTtLK tutorial
http://www.modcraft.io/index.php?board=78.0
[Embed: Main Page]
https://wowdev.wiki/Main_Page
Archived author: Deleted User758493 • Posted: 2020-07-24T20:15:09.563000+00:00
Original source
so i thought you might have known why it was acting this way