[DiscordArchive] Is that ray casting from light source and checking if hit, or how do those work?
[DiscordArchive] Is that ray casting from light source and checking if hit, or how do those work?
Archived author: schlumpf • Posted: 2020-07-16T20:40:07.015000+00:00
Original source
Yes, that would be needing flashlight ray casting
Archived author: Zee • Posted: 2020-07-16T20:40:15.303000+00:00
Original source
In shader it samples that cubemap too basicly that's all
Archived author: Zee • Posted: 2020-07-16T20:40:45.806000+00:00
Original source
Well you need pixel lighting this wouldn't work with vertex lights
Archived author: MaxtorCoder • Posted: 2020-07-16T20:40:49.672000+00:00
Original source
Oof, particle on each thread MonkaS
Archived author: Zee • Posted: 2020-07-16T20:41:10.283000+00:00
Original source
You don't need ray casting for projecting textures though, it's no different
)))
Archived author: schlumpf • Posted: 2020-07-16T20:41:24.323000+00:00
Original source
I never understood those either
)))
Archived author: Zee • Posted: 2020-07-16T20:41:29.315000+00:00
Original source
Archived author: Zee • Posted: 2020-07-16T20:41:38.312000+00:00
Original source
All you need is unity
Archived author: schlumpf • Posted: 2020-07-16T20:41:51.214000+00:00
Original source
Well, uh, that doesn’t help implementing it..
Archived author: schlumpf • Posted: 2020-07-16T20:43:20.474000+00:00
Original source
I really should at some point try to actually understand what people think I understand. But until then, I am a blizzard spy, claiming to not know things and every so often leaking things to wiki, guys, that’s the truth.