Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Why you need to use a offset https://github.com/Varen/occ_to_wdl-735/blob/master/Program.cs#L49 Is i

[DiscordArchive] Why you need to use a offset https://github.com/Varen/occ_to_wdl-735/blob/master/Program.cs#L49 Is i

[DiscordArchive] Why you need to use a offset https://github.com/Varen/occ_to_wdl-735/blob/master/Program.cs#L49 Is i

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rektbyfaith
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07-06-2020, 11:38 AM
#1
Archived author: Luzifix • Posted: 2020-07-06T11:38:33.994000+00:00
Original source

Why you need to use a offset https://github.com/Varen/occ_to_wdl-735/...ram.cs#L49 Is it for objects on mountains like trees and stones ?
rektbyfaith
07-06-2020, 11:38 AM #1

Archived author: Luzifix • Posted: 2020-07-06T11:38:33.994000+00:00
Original source

Why you need to use a offset https://github.com/Varen/occ_to_wdl-735/...ram.cs#L49 Is it for objects on mountains like trees and stones ?

rektbyfaith
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07-06-2020, 11:50 AM
#2
Archived author: Varen • Posted: 2020-07-06T11:50:18.238000+00:00
Original source

There has to be some offset otherwise it clips away too aggressively and you can end up in weird scenarios where something disappears a little too early
rektbyfaith
07-06-2020, 11:50 AM #2

Archived author: Varen • Posted: 2020-07-06T11:50:18.238000+00:00
Original source

There has to be some offset otherwise it clips away too aggressively and you can end up in weird scenarios where something disappears a little too early

rektbyfaith
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07-06-2020, 11:51 AM
#3
Archived author: Varen • Posted: 2020-07-06T11:51:10.130000+00:00
Original source

The proper smart way probably would be to make a heightmap that is X distance away from the actual faces in the direction of the normal
rektbyfaith
07-06-2020, 11:51 AM #3

Archived author: Varen • Posted: 2020-07-06T11:51:10.130000+00:00
Original source

The proper smart way probably would be to make a heightmap that is X distance away from the actual faces in the direction of the normal

rektbyfaith
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07-06-2020, 11:51 AM
#4
Archived author: Varen • Posted: 2020-07-06T11:51:20.144000+00:00
Original source

of each square
rektbyfaith
07-06-2020, 11:51 AM #4

Archived author: Varen • Posted: 2020-07-06T11:51:20.144000+00:00
Original source

of each square

rektbyfaith
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07-06-2020, 11:51 AM
#5
Archived author: Varen • Posted: 2020-07-06T11:51:25.500000+00:00
Original source

..but offsetting the height is good enuff
rektbyfaith
07-06-2020, 11:51 AM #5

Archived author: Varen • Posted: 2020-07-06T11:51:25.500000+00:00
Original source

..but offsetting the height is good enuff

rektbyfaith
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07-06-2020, 11:53 AM
#6
Archived author: Varen • Posted: 2020-07-06T11:53:18.683000+00:00
Original source

There's also the fact that the wdl is low rez compared to the actual map, imagine having an area that has a deep pit, but it's too small for the WDL to represent it
rektbyfaith
07-06-2020, 11:53 AM #6

Archived author: Varen • Posted: 2020-07-06T11:53:18.683000+00:00
Original source

There's also the fact that the wdl is low rez compared to the actual map, imagine having an area that has a deep pit, but it's too small for the WDL to represent it

rektbyfaith
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07-06-2020, 11:53 AM
#7
Archived author: Varen • Posted: 2020-07-06T11:53:23.395000+00:00
Original source

then you'd end up clipping it
rektbyfaith
07-06-2020, 11:53 AM #7

Archived author: Varen • Posted: 2020-07-06T11:53:23.395000+00:00
Original source

then you'd end up clipping it

rektbyfaith
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07-06-2020, 11:54 AM
#8
Archived author: Varen • Posted: 2020-07-06T11:54:27.525000+00:00
Original source

Smart way would be to go through like you're generating a WDL but sampling the "lowest height" in each area you're working on, so you are sure that you don't clip any higher frequency data than the wdl has
rektbyfaith
07-06-2020, 11:54 AM #8

Archived author: Varen • Posted: 2020-07-06T11:54:27.525000+00:00
Original source

Smart way would be to go through like you're generating a WDL but sampling the "lowest height" in each area you're working on, so you are sure that you don't clip any higher frequency data than the wdl has

rektbyfaith
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07-06-2020, 11:55 AM
#9
Archived author: Varen • Posted: 2020-07-06T11:55:05.205000+00:00
Original source

But well, again, for my purposes it's good enough Tongue I'll just touch up the bytes if a specific area is clipped too early
rektbyfaith
07-06-2020, 11:55 AM #9

Archived author: Varen • Posted: 2020-07-06T11:55:05.205000+00:00
Original source

But well, again, for my purposes it's good enough Tongue I'll just touch up the bytes if a specific area is clipped too early

rektbyfaith
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07-06-2020, 12:03 PM
#10
Archived author: Luzifix • Posted: 2020-07-06T12:03:51.255000+00:00
Original source

ok, cool tool thx after i implement wdl generation i try to generate _occ
rektbyfaith
07-06-2020, 12:03 PM #10

Archived author: Luzifix • Posted: 2020-07-06T12:03:51.255000+00:00
Original source

ok, cool tool thx after i implement wdl generation i try to generate _occ

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