[DiscordArchive] <@!100246412050075648> Could you clear something for me ?
[DiscordArchive] <@!100246412050075648> Could you clear something for me ?
Archived author: A2 • Posted: 2020-01-06T13:44:54.058000+00:00
Original source
<@!100246412050075648> Could you clear something for me ?
Archived author: A2 • Posted: 2020-01-06T13:45:24.586000+00:00
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Found some time to dig again in those boxes of render batches from WMO groups
Archived author: A2 • Posted: 2020-01-06T13:46:09.314000+00:00
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I thought that the box is just min - max values for X Y Z but Im seeing in lots of WMOs that some values are extremly high like 65529
Archived author: A2 • Posted: 2020-01-06T13:46:55.089000+00:00
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Now I thought that the value in box are just minimal/maximal values that are took from MOVT
Archived author: A2 • Posted: 2020-01-06T13:48:05.367000+00:00
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But MOVT contains only coordinates for vertices right ? so how comes so that values in batch box can be 65k high I mean vertices from MOVT barely hit 200 +/-
Archived author: A2 • Posted: 2020-01-06T13:50:02.830000+00:00
Original source
If i understand it correcty the MOVTs vertices coordinates are took from origin of model so in theory if you are doing iteration thru MOVT to took max and min values for box and in the end box ends up with 65k value would that mean that iteration found vertices that far away from origin ? or just some calculating error ?
Archived author: A2 • Posted: 2020-01-06T13:50:42.116000+00:00
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but then again im seeing same values in blizz models too ...
Archived author: Skarn • Posted: 2020-01-06T14:04:18.058000+00:00
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it is some calculating error in my addon
Archived author: Skarn • Posted: 2020-01-06T14:04:23.480000+00:00
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I am working on fixing that
Archived author: A2 • Posted: 2020-01-06T14:05:47.395000+00:00
Original source
I noticed 65k values basicaly everywhere thats why im so confused