[DiscordArchive] <@!172454220270796800> Are those core functions or in the client itself? In the latter case, how do
[DiscordArchive] <@!172454220270796800> Are those core functions or in the client itself? In the latter case, how do
Archived author: Смердокрыл • Posted: 2019-12-16T21:08:42.941000+00:00
Original source
<@!172454220270796800> Are those core functions or in the client itself? In the latter case, how do you intend to utilise them, and do you know if the known ones are documented anywhere?
Archived author: Azarchius • Posted: 2019-12-16T21:18:06.650000+00:00
Original source
I'm speaking of client functions. And the most documentation there is about them is the leaked Mac debug clients (one I'm using is 15662) and the ownedcore wowmemoediting threads.
Archived author: Azarchius • Posted: 2019-12-16T21:19:26.248000+00:00
Original source
The most I've found is this little function https://i.imgur.com/64fu2hx.png, which I've ostensibly called 'CMap_Load_Onlogin1', though I'm currently trying to figure out what some of its other arguments are.https://imgur.com/64fu2hx
Archived author: Azarchius • Posted: 2019-12-16T21:20:43.668000+00:00
Original source
I currently utilize such functions through a DLL wow injects on login. It sets new memory regions to work with, where I define new 'C_ functions' that Lua can then call.
Archived author: Azarchius • Posted: 2019-12-16T21:21:11.396000+00:00
Original source
These then call the intended functions... once I figure out which function I need, anyway.
Archived author: Azarchius • Posted: 2019-12-16T21:21:43.144000+00:00
Original source
It's always been my dream to have an ingame mini-noggit, of sorts. What I'm currently looking into is getting rid of ground clutter.
Archived author: Azarchius • Posted: 2019-12-16T21:25:09.140000+00:00
Original source
The key will no doubt be trying to find the function which essentially goes, 'is this data in the cache? read from memory, otherwise read from file.'
I already found the read-from-file ADT functions, but there are seemingly three of them in Legion (vs 1 in MOP, hurfuckingrrah), and various functions call them at various points.
Archived author: Azarchius • Posted: 2019-12-16T21:25:36.782000+00:00
Original source
If only there was any kind of ingame way to trigger an ADT reloading that doesn't involve re-reading from CASC, this would be trivial.
urge]
urge in the 3.3.5 client. I have a OSX debug binary from the MoP beta (15662) on my hand anArchived author: Kaev • Posted: 2019-12-16T21:30:15.122000+00:00
Original source
<@!172454220270796800> I was also looking for this ~2 1/2 years ago for 3.3.5 but my lack of RE experience didn't get me far. Maybe one of these two addresses can help you: https://www.ownedcore.com/forums/world-o...ost3673171
[Embed: [3.3.5] Looking for Offset: CMapChunk:
urge]
Hiho, i'm looking for the offset of the method CMapChunk:
urge in the 3.3.5 client. I have a OSX debug binary from the MoP beta (15662) on my hand an
https://www.ownedcore.com/forums/world-o...purge.html
Archived author: Kaev • Posted: 2019-12-16T21:32:46.403000+00:00
Original source
Quote:
> As far as we know we can mark chunks as unloaded with this function which means that the client will reload this chunk.