[DiscordArchive] <@160857905879449600> do we need these connects btw?
[DiscordArchive] <@160857905879449600> do we need these connects btw?
Archived author: Skarn • Posted: 2019-06-10T08:58:06.638000+00:00
Original source
wtf
Archived author: Adspartan • Posted: 2019-06-10T09:08:23.539000+00:00
Original source
weird indeed https://bitbucket.org/berndloerwald/nogg...ew.cppF365
[Embed: berndloerwald / Noggit3 - 19e9a59]
ui: make tool property widgets separate again to support different widget locations
https://bitbucket.org/berndloerwald/nogg...c27d9bf8aa
Archived author: Adspartan • Posted: 2019-06-10T09:08:29.846000+00:00
Original source
<@!197724887387734016> ^
Archived author: Skarn • Posted: 2019-06-10T09:08:57.792000+00:00
Original source
it is supposed to delete that, no?
Archived author: Skarn • Posted: 2019-06-10T09:09:03.344000+00:00
Original source
since I parented widgets to mapview
Archived author: Adspartan • Posted: 2019-06-10T09:09:37.025000+00:00
Original source
https://bitbucket.org/berndloerwald/nogg...ew.cppF330
[Embed: berndloerwald / Noggit3 - 19e9a59]
ui: make tool property widgets separate again to support different widget locations
https://bitbucket.org/berndloerwald/nogg...c27d9bf8aa
Archived author: Adspartan • Posted: 2019-06-10T09:09:51.635000+00:00
Original source
it was parented before too, with the delete later
Archived author: Skarn • Posted: 2019-06-10T09:10:05.256000+00:00
Original source
It is supposed to be parented on construction
Archived author: Skarn • Posted: 2019-06-10T09:10:10.726000+00:00
Original source
by passing the parent to the constructor
Archived author: Skarn • Posted: 2019-06-10T09:10:38.202000+00:00
Original source
I also don't see where mapview is destroyed