Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] also I supposed you've added the file in the cmakelists like the others ?

[DiscordArchive] also I supposed you've added the file in the cmakelists like the others ?

[DiscordArchive] also I supposed you've added the file in the cmakelists like the others ?

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rektbyfaith
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06-05-2019, 03:16 PM
#11
Archived author: Skarn • Posted: 2019-06-05T15:16:59.771000+00:00
Original source

the fact that this issue exists is weird af
rektbyfaith
06-05-2019, 03:16 PM #11

Archived author: Skarn • Posted: 2019-06-05T15:16:59.771000+00:00
Original source

the fact that this issue exists is weird af

rektbyfaith
Administrator
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06-05-2019, 03:17 PM
#12
Archived author: Skarn • Posted: 2019-06-05T15:17:02.728000+00:00
Original source

> modules
rektbyfaith
06-05-2019, 03:17 PM #12

Archived author: Skarn • Posted: 2019-06-05T15:17:02.728000+00:00
Original source

> modules

rektbyfaith
Administrator
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06-05-2019, 03:20 PM
#13
Archived author: Adspartan • Posted: 2019-06-05T15:20:01.217000+00:00
Original source

and the moc part in a qt thing, not a c++ thing nor a cmake thing
rektbyfaith
06-05-2019, 03:20 PM #13

Archived author: Adspartan • Posted: 2019-06-05T15:20:01.217000+00:00
Original source

and the moc part in a qt thing, not a c++ thing nor a cmake thing

rektbyfaith
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06-05-2019, 03:21 PM
#14
Archived author: Skarn • Posted: 2019-06-05T15:21:35.380000+00:00
Original source

1>Utils.obj : error LNK2001: неразрешенный внешний символ ""char * gpszProgramName" (?gpszProgramName@@3PEADEA)"
rektbyfaith
06-05-2019, 03:21 PM #14

Archived author: Skarn • Posted: 2019-06-05T15:21:35.380000+00:00
Original source

1>Utils.obj : error LNK2001: неразрешенный внешний символ ""char * gpszProgramName" (?gpszProgramName@@3PEADEA)"

rektbyfaith
Administrator
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06-05-2019, 03:21 PM
#15
Archived author: Adspartan • Posted: 2019-06-05T15:21:36.575000+00:00
Original source

and it's not because you don't like something that it's shit
rektbyfaith
06-05-2019, 03:21 PM #15

Archived author: Adspartan • Posted: 2019-06-05T15:21:36.575000+00:00
Original source

and it's not because you don't like something that it's shit

rektbyfaith
Administrator
0
06-05-2019, 03:21 PM
#16
Archived author: Skarn • Posted: 2019-06-05T15:21:38.721000+00:00
Original source

now it is this
rektbyfaith
06-05-2019, 03:21 PM #16

Archived author: Skarn • Posted: 2019-06-05T15:21:38.721000+00:00
Original source

now it is this

rektbyfaith
Administrator
0
06-05-2019, 03:21 PM
#17
Archived author: Skarn • Posted: 2019-06-05T15:21:42.103000+00:00
Original source

after I added stuff to cmake
rektbyfaith
06-05-2019, 03:21 PM #17

Archived author: Skarn • Posted: 2019-06-05T15:21:42.103000+00:00
Original source

after I added stuff to cmake

rektbyfaith
Administrator
0
06-05-2019, 03:22 PM
#18
Archived author: Skarn • Posted: 2019-06-05T15:22:29.177000+00:00
Original source

<@100246412050075648> the dependencies should be controlled within an IDE, not some 80s era .txt configs.
rektbyfaith
06-05-2019, 03:22 PM #18

Archived author: Skarn • Posted: 2019-06-05T15:22:29.177000+00:00
Original source

<@100246412050075648> the dependencies should be controlled within an IDE, not some 80s era .txt configs.

rektbyfaith
Administrator
0
06-05-2019, 03:23 PM
#19
Archived author: Adspartan • Posted: 2019-06-05T15:23:32.792000+00:00
Original source

oh but you can control dependencies in vs for your c++ project, it just won't be cross platform
rektbyfaith
06-05-2019, 03:23 PM #19

Archived author: Adspartan • Posted: 2019-06-05T15:23:32.792000+00:00
Original source

oh but you can control dependencies in vs for your c++ project, it just won't be cross platform

rektbyfaith
Administrator
0
06-05-2019, 03:23 PM
#20
Archived author: Skarn • Posted: 2019-06-05T15:23:45.555000+00:00
Original source

rektbyfaith
06-05-2019, 03:23 PM #20

Archived author: Skarn • Posted: 2019-06-05T15:23:45.555000+00:00
Original source

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