Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Do I need the sources?

[DiscordArchive] Do I need the sources?

[DiscordArchive] Do I need the sources?

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rektbyfaith
Administrator
0
05-26-2019, 10:24 AM
#1
Archived author: Skarn • Posted: 2019-05-26T10:24:43.514000+00:00
Original source

Do I need the sources?
rektbyfaith
05-26-2019, 10:24 AM #1

Archived author: Skarn • Posted: 2019-05-26T10:24:43.514000+00:00
Original source

Do I need the sources?

rektbyfaith
Administrator
0
05-26-2019, 10:25 AM
#2
Archived author: Adspartan • Posted: 2019-05-26T10:25:04.705000+00:00
Original source

nah
rektbyfaith
05-26-2019, 10:25 AM #2

Archived author: Adspartan • Posted: 2019-05-26T10:25:04.705000+00:00
Original source

nah

rektbyfaith
Administrator
0
05-26-2019, 10:25 AM
#3
Archived author: Skarn • Posted: 2019-05-26T10:25:14.269000+00:00
Original source

that's what I am talking about
rektbyfaith
05-26-2019, 10:25 AM #3

Archived author: Skarn • Posted: 2019-05-26T10:25:14.269000+00:00
Original source

that's what I am talking about

rektbyfaith
Administrator
0
05-26-2019, 10:25 AM
#4
Archived author: Adspartan • Posted: 2019-05-26T10:25:40.157000+00:00
Original source

the folder for the vs 64bit compiler is 2.5GB for me
rektbyfaith
05-26-2019, 10:25 AM #4

Archived author: Adspartan • Posted: 2019-05-26T10:25:40.157000+00:00
Original source

the folder for the vs 64bit compiler is 2.5GB for me

rektbyfaith
Administrator
0
05-26-2019, 10:26 AM
#5
Archived author: Skarn • Posted: 2019-05-26T10:26:09.483000+00:00
Original source

yeah
rektbyfaith
05-26-2019, 10:26 AM #5

Archived author: Skarn • Posted: 2019-05-26T10:26:09.483000+00:00
Original source

yeah

rektbyfaith
Administrator
0
05-26-2019, 10:27 AM
#6
Archived author: Adspartan • Posted: 2019-05-26T10:27:51.772000+00:00
Original source

but qt really does a lot of things
rektbyfaith
05-26-2019, 10:27 AM #6

Archived author: Adspartan • Posted: 2019-05-26T10:27:51.772000+00:00
Original source

but qt really does a lot of things

rektbyfaith
Administrator
0
05-26-2019, 10:30 AM
#7
Archived author: Skarn • Posted: 2019-05-26T10:30:51.708000+00:00
Original source

<@138006906915651585> iirc you need to multiply original rotation matrix by your new rotation matrix and then apply the resulting matrix to the model
rektbyfaith
05-26-2019, 10:30 AM #7

Archived author: Skarn • Posted: 2019-05-26T10:30:51.708000+00:00
Original source

<@138006906915651585> iirc you need to multiply original rotation matrix by your new rotation matrix and then apply the resulting matrix to the model

rektbyfaith
Administrator
0
05-26-2019, 10:47 AM
#8
Archived author: Kaev • Posted: 2019-05-26T10:47:41.701000+00:00
Original source

the orientation of the object is stored in a vector of euler angles if i'm not wrong, not in a rotation matrix
rektbyfaith
05-26-2019, 10:47 AM #8

Archived author: Kaev • Posted: 2019-05-26T10:47:41.701000+00:00
Original source

the orientation of the object is stored in a vector of euler angles if i'm not wrong, not in a rotation matrix

rektbyfaith
Administrator
0
05-26-2019, 10:58 AM
#9
Archived author: Adspartan • Posted: 2019-05-26T10:58:01.282000+00:00
Original source

it's still the same
rektbyfaith
05-26-2019, 10:58 AM #9

Archived author: Adspartan • Posted: 2019-05-26T10:58:01.282000+00:00
Original source

it's still the same

rektbyfaith
Administrator
0
05-26-2019, 10:58 AM
#10
Archived author: Adspartan • Posted: 2019-05-26T10:58:19.533000+00:00
Original source

take the position, do the transformation then apply the original rotation
rektbyfaith
05-26-2019, 10:58 AM #10

Archived author: Adspartan • Posted: 2019-05-26T10:58:19.533000+00:00
Original source

take the position, do the transformation then apply the original rotation

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