Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@160857905879449600> why does it need to be 2 though ?

[DiscordArchive] <@160857905879449600> why does it need to be 2 though ?

[DiscordArchive] <@160857905879449600> why does it need to be 2 though ?

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rektbyfaith
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05-18-2019, 02:50 PM
#11
Archived author: Skarn • Posted: 2019-05-18T14:50:42.928000+00:00
Original source

the default value is 0x7F
rektbyfaith
05-18-2019, 02:50 PM #11

Archived author: Skarn • Posted: 2019-05-18T14:50:42.928000+00:00
Original source

the default value is 0x7F

rektbyfaith
Administrator
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05-18-2019, 02:50 PM
#12
Archived author: Adspartan • Posted: 2019-05-18T14:50:45.713000+00:00
Original source

I know, but I just said it wasn't the case
rektbyfaith
05-18-2019, 02:50 PM #12

Archived author: Adspartan • Posted: 2019-05-18T14:50:45.713000+00:00
Original source

I know, but I just said it wasn't the case

rektbyfaith
Administrator
0
05-18-2019, 02:50 PM
#13
Archived author: Adspartan • Posted: 2019-05-18T14:50:53.958000+00:00
Original source

hence the issue
rektbyfaith
05-18-2019, 02:50 PM #13

Archived author: Adspartan • Posted: 2019-05-18T14:50:53.958000+00:00
Original source

hence the issue

rektbyfaith
Administrator
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05-18-2019, 02:50 PM
#14
Archived author: Skarn • Posted: 2019-05-18T14:50:58.515000+00:00
Original source

0x7F // 0x7F == 1
rektbyfaith
05-18-2019, 02:50 PM #14

Archived author: Skarn • Posted: 2019-05-18T14:50:58.515000+00:00
Original source

0x7F // 0x7F == 1

rektbyfaith
Administrator
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05-18-2019, 02:51 PM
#15
Archived author: Skarn • Posted: 2019-05-18T14:51:13.492000+00:00
Original source

which means tex_color * 1 == tex_color
rektbyfaith
05-18-2019, 02:51 PM #15

Archived author: Skarn • Posted: 2019-05-18T14:51:13.492000+00:00
Original source

which means tex_color * 1 == tex_color

rektbyfaith
Administrator
0
05-18-2019, 02:51 PM
#16
Archived author: Skarn • Posted: 2019-05-18T14:51:35.634000+00:00
Original source

so white color needs to be 2.0, 2.0, 20 to make everything twice brighter
rektbyfaith
05-18-2019, 02:51 PM #16

Archived author: Skarn • Posted: 2019-05-18T14:51:35.634000+00:00
Original source

so white color needs to be 2.0, 2.0, 20 to make everything twice brighter

rektbyfaith
Administrator
0
05-18-2019, 02:51 PM
#17
Archived author: Adspartan • Posted: 2019-05-18T14:51:56.600000+00:00
Original source

the issue is how do you decide when the color should be above 1.0 or below ?
rektbyfaith
05-18-2019, 02:51 PM #17

Archived author: Adspartan • Posted: 2019-05-18T14:51:56.600000+00:00
Original source

the issue is how do you decide when the color should be above 1.0 or below ?

rektbyfaith
Administrator
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05-18-2019, 02:52 PM
#18
Archived author: Adspartan • Posted: 2019-05-18T14:52:08.183000+00:00
Original source

also it has to be changed in the shader then
rektbyfaith
05-18-2019, 02:52 PM #18

Archived author: Adspartan • Posted: 2019-05-18T14:52:08.183000+00:00
Original source

also it has to be changed in the shader then

rektbyfaith
Administrator
0
05-18-2019, 02:52 PM
#19
Archived author: Skarn • Posted: 2019-05-18T14:52:39.465000+00:00
Original source

you don't decide anything. just divide the int value of the color by 0x7F prior to multiplying over a texture color
rektbyfaith
05-18-2019, 02:52 PM #19

Archived author: Skarn • Posted: 2019-05-18T14:52:39.465000+00:00
Original source

you don't decide anything. just divide the int value of the color by 0x7F prior to multiplying over a texture color

rektbyfaith
Administrator
0
05-18-2019, 02:52 PM
#20
Archived author: Adspartan • Posted: 2019-05-18T14:52:46.466000+00:00
Original source

-_-
rektbyfaith
05-18-2019, 02:52 PM #20

Archived author: Adspartan • Posted: 2019-05-18T14:52:46.466000+00:00
Original source

-_-

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