[DiscordArchive] <@456226577798135808> So you need to know what compression types do we need?
[DiscordArchive] <@456226577798135808> So you need to know what compression types do we need?
Archived author: Balkron • Posted: 2018-11-10T10:27:31.098000+00:00
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<@456226577798135808> So you need to know what compression types do we need?
Archived author: Senix • Posted: 2018-11-10T10:42:55.652000+00:00
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@everyone Guys i found a older Tutorial about Legion Stuff the Creator is Roccus he has delete all his stuff, but i could save it. Here is a Reupload.
http://model-changing.net/tutorials/arti...re-upload/
Archived author: Senix • Posted: 2018-11-10T10:43:25.395000+00:00
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The IMG's get fixxed soon
Archived author: Deleted User • Posted: 2018-11-10T10:45:44.330000+00:00
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<@216273608022949888> you should pass to the function how you want it
Archived author: Deleted User • Posted: 2018-11-10T10:45:48.523000+00:00
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Dxt or not
Archived author: Deleted User • Posted: 2018-11-10T10:45:51.159000+00:00
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Uncompressed
Archived author: Deleted User • Posted: 2018-11-10T10:45:54.378000+00:00
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Alpha depth
Archived author: Balkron • Posted: 2018-11-10T10:46:18.755000+00:00
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Is it possible to make a selector?
Archived author: Deleted User • Posted: 2018-11-10T10:47:22.186000+00:00
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I am only talking to about the native part, you can show that in the UI
Archived author: Balkron • Posted: 2018-11-10T10:47:22.854000+00:00
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Because some of the textures has specific requirements (e.g. cloaks must be only paletted)