Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] and now you have 2 layers, now what?

[DiscordArchive] and now you have 2 layers, now what?

[DiscordArchive] and now you have 2 layers, now what?

Pages (4): Previous 1 2 3 4
rektbyfaith
Administrator
0
08-30-2018, 08:35 PM
#31
Archived author: Zee • Posted: 2018-08-30T20:35:39.827000+00:00
Original source

Instead of 256
rektbyfaith
08-30-2018, 08:35 PM #31

Archived author: Zee • Posted: 2018-08-30T20:35:39.827000+00:00
Original source

Instead of 256

rektbyfaith
Administrator
0
08-30-2018, 08:36 PM
#32
Archived author: Zee • Posted: 2018-08-30T20:36:14.945000+00:00
Original source

And if you render really far its even more faster using this method
rektbyfaith
08-30-2018, 08:36 PM #32

Archived author: Zee • Posted: 2018-08-30T20:36:14.945000+00:00
Original source

And if you render really far its even more faster using this method

rektbyfaith
Administrator
0
08-30-2018, 08:37 PM
#33
Archived author: Zee • Posted: 2018-08-30T20:37:29.704000+00:00
Original source

Ignoring the chunks that are in the camera view
rektbyfaith
08-30-2018, 08:37 PM #33

Archived author: Zee • Posted: 2018-08-30T20:37:29.704000+00:00
Original source

Ignoring the chunks that are in the camera view

rektbyfaith
Administrator
0
08-30-2018, 08:37 PM
#34
Archived author: Zee • Posted: 2018-08-30T20:37:51.407000+00:00
Original source

The further you render the more ADT blocks need to load
rektbyfaith
08-30-2018, 08:37 PM #34

Archived author: Zee • Posted: 2018-08-30T20:37:51.407000+00:00
Original source

The further you render the more ADT blocks need to load

rektbyfaith
Administrator
0
08-30-2018, 08:38 PM
#35
Archived author: Zee • Posted: 2018-08-30T20:38:54.757000+00:00
Original source

1 - 9 - 16 - 49
rektbyfaith
08-30-2018, 08:38 PM #35

Archived author: Zee • Posted: 2018-08-30T20:38:54.757000+00:00
Original source

1 - 9 - 16 - 49

rektbyfaith
Administrator
0
08-30-2018, 08:41 PM
#36
Archived author: Zee • Posted: 2018-08-30T20:41:08.094000+00:00
Original source

I have 49 ADT's loaded at a time, say your camera is set to 90 FoV that would mean that you render an average of 13 ADT blocks at a time, and without using map textures you would have 256*13= 3328 draw calls for terrain alone
rektbyfaith
08-30-2018, 08:41 PM #36

Archived author: Zee • Posted: 2018-08-30T20:41:08.094000+00:00
Original source

I have 49 ADT's loaded at a time, say your camera is set to 90 FoV that would mean that you render an average of 13 ADT blocks at a time, and without using map textures you would have 256*13= 3328 draw calls for terrain alone

rektbyfaith
Administrator
0
08-30-2018, 08:42 PM
#37
Archived author: Zee • Posted: 2018-08-30T20:42:07.087000+00:00
Original source

But I only have around 300 draw calls since I swap distance shaders with the maptexture ones that can be batched
rektbyfaith
08-30-2018, 08:42 PM #37

Archived author: Zee • Posted: 2018-08-30T20:42:07.087000+00:00
Original source

But I only have around 300 draw calls since I swap distance shaders with the maptexture ones that can be batched

rektbyfaith
Administrator
0
08-30-2018, 08:43 PM
#38
Archived author: Zee • Posted: 2018-08-30T20:43:56.175000+00:00
Original source

You can improve performance even further if you want, I noticed blizz also does adjacent chunk batching for chunks that have similar tiletextures and tiletexture order
rektbyfaith
08-30-2018, 08:43 PM #38

Archived author: Zee • Posted: 2018-08-30T20:43:56.175000+00:00
Original source

You can improve performance even further if you want, I noticed blizz also does adjacent chunk batching for chunks that have similar tiletextures and tiletexture order

rektbyfaith
Administrator
0
08-30-2018, 08:44 PM
#39
Archived author: Zee • Posted: 2018-08-30T20:44:31.721000+00:00
Original source

They batch 2,3 or 4 of htem together. If you export the meshes from your video card you'll notice that
rektbyfaith
08-30-2018, 08:44 PM #39

Archived author: Zee • Posted: 2018-08-30T20:44:31.721000+00:00
Original source

They batch 2,3 or 4 of htem together. If you export the meshes from your video card you'll notice that

rektbyfaith
Administrator
0
08-30-2018, 08:45 PM
#40
Archived author: Zee • Posted: 2018-08-30T20:45:53.620000+00:00
Original source

I didn't bother doing that because effort, you'd need to also atlas the alpha maps of the batched chunks
rektbyfaith
08-30-2018, 08:45 PM #40

Archived author: Zee • Posted: 2018-08-30T20:45:53.620000+00:00
Original source

I didn't bother doing that because effort, you'd need to also atlas the alpha maps of the batched chunks

Pages (4): Previous 1 2 3 4
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)