[DiscordArchive] <@250706991515828224> but interior sundir is the same as exterior sun dir, no?
[DiscordArchive] <@250706991515828224> but interior sundir is the same as exterior sun dir, no?
Archived author: Skarn • Posted: 2018-07-31T09:15:54.454000+00:00
Original source
<@250706991515828224> but interior sundir is the same as exterior sun dir, no?
Archived author: Skarn • Posted: 2018-07-31T09:16:18.551000+00:00
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vec4 finalColor = ((standardExtLightingTerm * matDiffuse) + vertexColor) * 2.0) * textureColor;
Where standardExtLightingTerm is (extLightDiffuse * extLightFactor) + extLightAmbient
And matDiffuse is the usual 0xFF7F7F7F -- ie ~ (0.5, 0.5, 0.5, 1.0)
Archived author: Skarn • Posted: 2018-07-31T09:16:40.029000+00:00
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is not it the same standardExtLightingTerm ?
Archived author: Skarn • Posted: 2018-07-31T09:16:53.637000+00:00
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the formula is for batch C, outdoor
Archived author: Skarn • Posted: 2018-07-31T09:17:19.208000+00:00
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but from what it looks like in wotlk it is the same exact lightdirection (in this case controlled by extlightfactor)
Archived author: Deamon • Posted: 2018-07-31T09:18:11.302000+00:00
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well...
Archived author: Deamon • Posted: 2018-07-31T09:22:10.366000+00:00
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The thing is, I have OGL sniff of these gryphons in center Ironforge(where Great Forge is). And their strange color in Legion is explained this way:
WMO.MODD.color is used as pc_sunColor when they are rendered.
So the only component I'm missing is pc_sunDIr...
Archived author: Deamon • Posted: 2018-07-31T09:22:31.866000+00:00
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And I'm 95% sure it's not exterior light
Archived author: Skarn • Posted: 2018-07-31T09:22:56.430000+00:00
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Yeah, I know the gryphons bug there
Archived author: Skarn • Posted: 2018-07-31T09:23:06.619000+00:00
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In fact, Legion has partially fucked up lighting for older models