Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] begin_second_fixup is not a batch you get from MOBA by index of unk_batch_count?

[DiscordArchive] begin_second_fixup is not a batch you get from MOBA by index of unk_batch_count?

[DiscordArchive] begin_second_fixup is not a batch you get from MOBA by index of unk_batch_count?

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rektbyfaith
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07-30-2018, 07:47 PM
#1
Archived author: Skarn • Posted: 2018-07-30T19:47:55.449000+00:00
Original source

begin_second_fixup is not a batch you get from MOBA by index of unk_batch_count?
rektbyfaith
07-30-2018, 07:47 PM #1

Archived author: Skarn • Posted: 2018-07-30T19:47:55.449000+00:00
Original source

begin_second_fixup is not a batch you get from MOBA by index of unk_batch_count?

rektbyfaith
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07-30-2018, 07:48 PM
#2
Archived author: schlumpf • Posted: 2018-07-30T19:48:34.713000+00:00
Original source

it is an unsigned short, based on what you pasted
rektbyfaith
07-30-2018, 07:48 PM #2

Archived author: schlumpf • Posted: 2018-07-30T19:48:34.713000+00:00
Original source

it is an unsigned short, based on what you pasted

rektbyfaith
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07-30-2018, 07:49 PM
#3
Archived author: Skarn • Posted: 2018-07-30T19:49:12.409000+00:00
Original source

I don't quite seem to get how this code gets an unsigned short
rektbyfaith
07-30-2018, 07:49 PM #3

Archived author: Skarn • Posted: 2018-07-30T19:49:12.409000+00:00
Original source

I don't quite seem to get how this code gets an unsigned short

rektbyfaith
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07-30-2018, 07:49 PM
#4
Archived author: Skarn • Posted: 2018-07-30T19:49:14.357000+00:00
Original source

and what short it is
rektbyfaith
07-30-2018, 07:49 PM #4

Archived author: Skarn • Posted: 2018-07-30T19:49:14.357000+00:00
Original source

and what short it is

rektbyfaith
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07-30-2018, 07:49 PM
#5
Archived author: Skarn • Posted: 2018-07-30T19:49:55.143000+00:00
Original source

that, according to my poor C++ knowledge, should return a batch object by index (unsigned __int16)mapObjGroup->unkBatchCount from an array with moba objects, shouldn't it?
rektbyfaith
07-30-2018, 07:49 PM #5

Archived author: Skarn • Posted: 2018-07-30T19:49:55.143000+00:00
Original source

that, according to my poor C++ knowledge, should return a batch object by index (unsigned __int16)mapObjGroup->unkBatchCount from an array with moba objects, shouldn't it?

rektbyfaith
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07-30-2018, 07:50 PM
#6
Archived author: schlumpf • Posted: 2018-07-30T19:50:26.039000+00:00
Original source

`moba + sizeof(mobaentry) * mapObjGroup->unkBatchCount - 2 * sizeof(short)`
rektbyfaith
07-30-2018, 07:50 PM #6

Archived author: schlumpf • Posted: 2018-07-30T19:50:26.039000+00:00
Original source

`moba + sizeof(mobaentry) * mapObjGroup->unkBatchCount - 2 * sizeof(short)`

rektbyfaith
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07-30-2018, 07:51 PM
#7
Archived author: Skarn • Posted: 2018-07-30T19:51:30.609000+00:00
Original source

I see, so it is indeed a way to index vertices belonging to specific batches?
rektbyfaith
07-30-2018, 07:51 PM #7

Archived author: Skarn • Posted: 2018-07-30T19:51:30.609000+00:00
Original source

I see, so it is indeed a way to index vertices belonging to specific batches?

rektbyfaith
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07-30-2018, 07:52 PM
#8
Archived author: Skarn • Posted: 2018-07-30T19:52:24.811000+00:00
Original source

I am asking because this last line ( mapObjGroup->mocv[i].w = mapObjGroup->m_groupFlags & SMOGroup::EXTERIOR ? 0xFF : 0x00Wink that supposedly replaces all alpha for batches C and B to 255 for exterior contradicts what I see in the game.
rektbyfaith
07-30-2018, 07:52 PM #8

Archived author: Skarn • Posted: 2018-07-30T19:52:24.811000+00:00
Original source

I am asking because this last line ( mapObjGroup->mocv[i].w = mapObjGroup->m_groupFlags & SMOGroup::EXTERIOR ? 0xFF : 0x00Wink that supposedly replaces all alpha for batches C and B to 255 for exterior contradicts what I see in the game.

rektbyfaith
Administrator
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07-30-2018, 07:53 PM
#9
Archived author: Skarn • Posted: 2018-07-30T19:53:21.328000+00:00
Original source

https://i.imgur.com/NH0qe3t.jpghttps://i...om/NH0qe3t
rektbyfaith
07-30-2018, 07:53 PM #9

Archived author: Skarn • Posted: 2018-07-30T19:53:21.328000+00:00
Original source

https://i.imgur.com/NH0qe3t.jpghttps://i...om/NH0qe3t

rektbyfaith
Administrator
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07-30-2018, 07:53 PM
#10
Archived author: Skarn • Posted: 2018-07-30T19:53:53.790000+00:00
Original source

That is Batch C on the right, and the alpha value remains the way I set it in the exporter on render. It is not replaced by anything.
rektbyfaith
07-30-2018, 07:53 PM #10

Archived author: Skarn • Posted: 2018-07-30T19:53:53.790000+00:00
Original source

That is Batch C on the right, and the alpha value remains the way I set it in the exporter on render. It is not replaced by anything.

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