[DiscordArchive] 0x7F ?
[DiscordArchive] 0x7F ?
Archived author: Deamon • Posted: 2018-07-26T23:17:32.407000+00:00
Original source
hm... well I'm out of ideas then... really
![[Image: unknown.png?ex=690c840d&is=690b328d&hm=f...c6dc1d39f&]](https://cdn.discordapp.com/attachments/408013572430626817/472180976718446593/unknown.png?ex=690c840d&is=690b328d&hm=f1b19e190ce476bf263300764982cdc498d1eefc81059bffeaed224c6dc1d39f&)
Archived author: Deamon • Posted: 2018-07-26T23:18:37.548000+00:00
Original source
The only bug I can also show to you is this:
![[Image: unknown.png?ex=690c840d&is=690b328d&hm=f...c6dc1d39f&]](https://cdn.discordapp.com/attachments/408013572430626817/472180976718446593/unknown.png?ex=690c840d&is=690b328d&hm=f1b19e190ce476bf263300764982cdc498d1eefc81059bffeaed224c6dc1d39f&)
Archived author: Deamon • Posted: 2018-07-26T23:18:46.604000+00:00
Original source
that's the entrance to the room
Archived author: Skarn • Posted: 2018-07-26T23:19:16.464000+00:00
Original source
I am not doing any batch-based rendering yet
Archived author: Deamon • Posted: 2018-07-26T23:20:32.005000+00:00
Original source
yeap. that's transBatch there
Archived author: Skarn • Posted: 2018-07-26T23:22:32.774000+00:00
Original source
It starts looking closer if I muliply MOCV by 20 instead of 2...
Archived author: Deamon • Posted: 2018-07-26T23:22:39.432000+00:00
Original source
are you sure color is not clamped before it's multiplied against texture?
Archived author: Skarn • Posted: 2018-07-26T23:26:57.505000+00:00
Original source
I removed all the clamps on the way there