Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Are you still sure that your claim is correct?

[DiscordArchive] Are you still sure that your claim is correct?

[DiscordArchive] Are you still sure that your claim is correct?

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rektbyfaith
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07-24-2018, 07:37 PM
#31
Archived author: Deamon • Posted: 2018-07-24T19:37:04.654000+00:00
Original source

you can do that for WOTLK and it will be very close to actual picture...
rektbyfaith
07-24-2018, 07:37 PM #31

Archived author: Deamon • Posted: 2018-07-24T19:37:04.654000+00:00
Original source

you can do that for WOTLK and it will be very close to actual picture...

rektbyfaith
Administrator
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07-24-2018, 07:37 PM
#32
Archived author: Skarn • Posted: 2018-07-24T19:37:14.077000+00:00
Original source

what's for later xpacs?
rektbyfaith
07-24-2018, 07:37 PM #32

Archived author: Skarn • Posted: 2018-07-24T19:37:14.077000+00:00
Original source

what's for later xpacs?

rektbyfaith
Administrator
0
07-24-2018, 07:37 PM
#33
Archived author: Deamon • Posted: 2018-07-24T19:37:27.054000+00:00
Original source

the actual formulas in Legion are more complicated
rektbyfaith
07-24-2018, 07:37 PM #33

Archived author: Deamon • Posted: 2018-07-24T19:37:27.054000+00:00
Original source

the actual formulas in Legion are more complicated

rektbyfaith
Administrator
0
07-24-2018, 07:37 PM
#34
Archived author: Skarn • Posted: 2018-07-24T19:37:46.072000+00:00
Original source

I see
rektbyfaith
07-24-2018, 07:37 PM #34

Archived author: Skarn • Posted: 2018-07-24T19:37:46.072000+00:00
Original source

I see

rektbyfaith
Administrator
0
07-24-2018, 07:41 PM
#35
Archived author: Deamon • Posted: 2018-07-24T19:41:34.670000+00:00
Original source

```
vec3 precomputed_1119 = (in_col1.xyz);
adjAmbient_1120 = (ambient_1104 + precomputed_1119);
adjHorizAmbient_1121 = (horizAmbient_1108 + precomputed_1119);
adjGroundAmbient_1122 = (groundAmbient_1110 + precomputed_1119);
```
rektbyfaith
07-24-2018, 07:41 PM #35

Archived author: Deamon • Posted: 2018-07-24T19:41:34.670000+00:00
Original source

```
vec3 precomputed_1119 = (in_col1.xyz);
adjAmbient_1120 = (ambient_1104 + precomputed_1119);
adjHorizAmbient_1121 = (horizAmbient_1108 + precomputed_1119);
adjGroundAmbient_1122 = (groundAmbient_1110 + precomputed_1119);
```

rektbyfaith
Administrator
0
07-24-2018, 07:41 PM
#36
Archived author: Deamon • Posted: 2018-07-24T19:41:48.933000+00:00
Original source

they call first MOCV.rgb - precomputed
rektbyfaith
07-24-2018, 07:41 PM #36

Archived author: Deamon • Posted: 2018-07-24T19:41:48.933000+00:00
Original source

they call first MOCV.rgb - precomputed

rektbyfaith
Administrator
0
07-24-2018, 07:42 PM
#37
Archived author: Skarn • Posted: 2018-07-24T19:42:11.761000+00:00
Original source

okay, that looks like it is additive
rektbyfaith
07-24-2018, 07:42 PM #37

Archived author: Skarn • Posted: 2018-07-24T19:42:11.761000+00:00
Original source

okay, that looks like it is additive

rektbyfaith
Administrator
0
07-24-2018, 07:42 PM
#38
Archived author: Skarn • Posted: 2018-07-24T19:42:16.790000+00:00
Original source

is that from wotlk or legion?
rektbyfaith
07-24-2018, 07:42 PM #38

Archived author: Skarn • Posted: 2018-07-24T19:42:16.790000+00:00
Original source

is that from wotlk or legion?

rektbyfaith
Administrator
0
07-24-2018, 07:42 PM
#39
Archived author: Skarn • Posted: 2018-07-24T19:42:23.876000+00:00
Original source

cuz (ambient_1104 + precomputed_1119);
rektbyfaith
07-24-2018, 07:42 PM #39

Archived author: Skarn • Posted: 2018-07-24T19:42:23.876000+00:00
Original source

cuz (ambient_1104 + precomputed_1119);

rektbyfaith
Administrator
0
07-24-2018, 07:44 PM
#40
Archived author: Deamon • Posted: 2018-07-24T19:44:18.593000+00:00
Original source

legion
rektbyfaith
07-24-2018, 07:44 PM #40

Archived author: Deamon • Posted: 2018-07-24T19:44:18.593000+00:00
Original source

legion

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