Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Are you still sure that your claim is correct?

[DiscordArchive] Are you still sure that your claim is correct?

[DiscordArchive] Are you still sure that your claim is correct?

Pages (5): Previous 1 2 3 4 5 Next
rektbyfaith
Administrator
0
07-24-2018, 07:19 PM
#11
Archived author: Skarn • Posted: 2018-07-24T19:19:36.027000+00:00
Original source

how do I render this attenuation over the final color or smth
rektbyfaith
07-24-2018, 07:19 PM #11

Archived author: Skarn • Posted: 2018-07-24T19:19:36.027000+00:00
Original source

how do I render this attenuation over the final color or smth

rektbyfaith
Administrator
0
07-24-2018, 07:19 PM
#12
Archived author: Deamon • Posted: 2018-07-24T19:19:57.087000+00:00
Original source

ok, let me find the right permutation
rektbyfaith
07-24-2018, 07:19 PM #12

Archived author: Deamon • Posted: 2018-07-24T19:19:57.087000+00:00
Original source

ok, let me find the right permutation

rektbyfaith
Administrator
0
07-24-2018, 07:20 PM
#13
Archived author: Skarn • Posted: 2018-07-24T19:20:00.678000+00:00
Original source

So far I just either multiply with MOCV or add MOCV (for exterior, batch C)
rektbyfaith
07-24-2018, 07:20 PM #13

Archived author: Skarn • Posted: 2018-07-24T19:20:00.678000+00:00
Original source

So far I just either multiply with MOCV or add MOCV (for exterior, batch C)

rektbyfaith
Administrator
0
07-24-2018, 07:26 PM
#14
Archived author: Deamon • Posted: 2018-07-24T19:26:08.232000+00:00
Original source

```
t1055 = in_vpos.w;
vec3 ambient_1057 = mix(pc_ambient.xyz, pc_ambient2.xyz, vec3(t1055));
sunColor_1062 = mix(pc_sunColor.xyz, pc_sunColor2.xyz, vec3(t1055));
vec3 horizAmbient_1067 = mix(pc_horizonAmbient.xyz, pc_ambient2.xyz, vec3(t1055));
vec3 groundAmbient_1072 = mix(pc_groundAmbient.xyz, pc_ambient2.xyz, vec3(t1055));
```
rektbyfaith
07-24-2018, 07:26 PM #14

Archived author: Deamon • Posted: 2018-07-24T19:26:08.232000+00:00
Original source

```
t1055 = in_vpos.w;
vec3 ambient_1057 = mix(pc_ambient.xyz, pc_ambient2.xyz, vec3(t1055));
sunColor_1062 = mix(pc_sunColor.xyz, pc_sunColor2.xyz, vec3(t1055));
vec3 horizAmbient_1067 = mix(pc_horizonAmbient.xyz, pc_ambient2.xyz, vec3(t1055));
vec3 groundAmbient_1072 = mix(pc_groundAmbient.xyz, pc_ambient2.xyz, vec3(t1055));
```

rektbyfaith
Administrator
0
07-24-2018, 07:26 PM
#15
Archived author: Deamon • Posted: 2018-07-24T19:26:36.542000+00:00
Original source

so what blizz do: they use this MOCV.alpha to mix between ambient/suncolor
rektbyfaith
07-24-2018, 07:26 PM #15

Archived author: Deamon • Posted: 2018-07-24T19:26:36.542000+00:00
Original source

so what blizz do: they use this MOCV.alpha to mix between ambient/suncolor

rektbyfaith
Administrator
0
07-24-2018, 07:28 PM
#16
Archived author: Deamon • Posted: 2018-07-24T19:28:03.293000+00:00
Original source

```
vec4 t558 = vec4(position_537, (1.0 - in_col0.w));
out_vpos = t558;
```
rektbyfaith
07-24-2018, 07:28 PM #16

Archived author: Deamon • Posted: 2018-07-24T19:28:03.293000+00:00
Original source

```
vec4 t558 = vec4(position_537, (1.0 - in_col0.w));
out_vpos = t558;
```

rektbyfaith
Administrator
0
07-24-2018, 07:28 PM
#17
Archived author: Deamon • Posted: 2018-07-24T19:28:36.710000+00:00
Original source

pass in_col0.w for vertex shader into pixel in in_vpos.w
rektbyfaith
07-24-2018, 07:28 PM #17

Archived author: Deamon • Posted: 2018-07-24T19:28:36.710000+00:00
Original source

pass in_col0.w for vertex shader into pixel in in_vpos.w

rektbyfaith
Administrator
0
07-24-2018, 07:28 PM
#18
Archived author: Deamon • Posted: 2018-07-24T19:28:48.598000+00:00
Original source

blizz level of convolution
rektbyfaith
07-24-2018, 07:28 PM #18

Archived author: Deamon • Posted: 2018-07-24T19:28:48.598000+00:00
Original source

blizz level of convolution

rektbyfaith
Administrator
0
07-24-2018, 07:28 PM
#19
Archived author: Skarn • Posted: 2018-07-24T19:28:58.018000+00:00
Original source

where do they take ambient from?
rektbyfaith
07-24-2018, 07:28 PM #19

Archived author: Skarn • Posted: 2018-07-24T19:28:58.018000+00:00
Original source

where do they take ambient from?

rektbyfaith
Administrator
0
07-24-2018, 07:29 PM
#20
Archived author: Skarn • Posted: 2018-07-24T19:29:09.384000+00:00
Original source

DBC or wmo?
rektbyfaith
07-24-2018, 07:29 PM #20

Archived author: Skarn • Posted: 2018-07-24T19:29:09.384000+00:00
Original source

DBC or wmo?

Pages (5): Previous 1 2 3 4 5 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)