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[DiscordArchive] In which case can i omit instance vertex data of an MH2O chunk?

[DiscordArchive] In which case can i omit instance vertex data of an MH2O chunk?

rektbyfaith
Administrator
0
07-13-2018, 07:50 AM
#1
Archived author: Kaev • Posted: 2018-07-13T07:50:53.277000+00:00
Original source

In which case can i omit instance vertex data of an MH2O chunk?
rektbyfaith
07-13-2018, 07:50 AM #1

Archived author: Kaev • Posted: 2018-07-13T07:50:53.277000+00:00
Original source

In which case can i omit instance vertex data of an MH2O chunk?

rektbyfaith
Administrator
0
07-13-2018, 07:51 AM
#2
Archived author: Kaev • Posted: 2018-07-13T07:51:16.849000+00:00
Original source

Wiki says "if offset = 0 and liquidType ≠ 2, then let LVF = 2, i.e. some ocean shit" so there must be a case where you can omit it
rektbyfaith
07-13-2018, 07:51 AM #2

Archived author: Kaev • Posted: 2018-07-13T07:51:16.849000+00:00
Original source

Wiki says "if offset = 0 and liquidType ≠ 2, then let LVF = 2, i.e. some ocean shit" so there must be a case where you can omit it

rektbyfaith
Administrator
0
07-13-2018, 07:53 AM
#3
Archived author: Kaev • Posted: 2018-07-13T07:53:28.869000+00:00
Original source

Probably when HeightMap and DepthMap would have 0 for every value?
rektbyfaith
07-13-2018, 07:53 AM #3

Archived author: Kaev • Posted: 2018-07-13T07:53:28.869000+00:00
Original source

Probably when HeightMap and DepthMap would have 0 for every value?

rektbyfaith
Administrator
0
07-13-2018, 07:55 AM
#4
Archived author: Kaev • Posted: 2018-07-13T07:55:17.345000+00:00
Original source

Ah, there even is a sentence about it: "If offset_vertex_data is not given, then the height map consists only of values equal to heightLevel1 (I am not 100% sure of this one, but this approach seems to work fine for me)."
What's heightLevel1? Every value = 1?
rektbyfaith
07-13-2018, 07:55 AM #4

Archived author: Kaev • Posted: 2018-07-13T07:55:17.345000+00:00
Original source

Ah, there even is a sentence about it: "If offset_vertex_data is not given, then the height map consists only of values equal to heightLevel1 (I am not 100% sure of this one, but this approach seems to work fine for me)."
What's heightLevel1? Every value = 1?

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