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[DiscordArchive] the curves?

[DiscordArchive] the curves?

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rektbyfaith
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0
06-12-2018, 09:07 AM
#21
Archived author: Deamon • Posted: 2018-06-12T09:07:57.088000+00:00
Original source

Ok, that was a fun ride, but let's make a conclusion
rektbyfaith
06-12-2018, 09:07 AM #21

Archived author: Deamon • Posted: 2018-06-12T09:07:57.088000+00:00
Original source

Ok, that was a fun ride, but let's make a conclusion

rektbyfaith
Administrator
0
06-12-2018, 09:08 AM
#22
Archived author: Deamon • Posted: 2018-06-12T09:08:23.221000+00:00
Original source

1) X in FCurve is time. In WoW's model it's not affected by Bezier interpolation
rektbyfaith
06-12-2018, 09:08 AM #22

Archived author: Deamon • Posted: 2018-06-12T09:08:23.221000+00:00
Original source

1) X in FCurve is time. In WoW's model it's not affected by Bezier interpolation

rektbyfaith
Administrator
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06-12-2018, 09:10 AM
#23
Archived author: Deamon • Posted: 2018-06-12T09:10:28.132000+00:00
Original source

2)
```
struct M2SplineKey {
T value;
T inTan;
T outTan;
};
```
In case the track contains C3Vector, that struct becomes:
```
struct M2SplineKey {
C3Vector value;
C3Vector inTan;
C3Vector outTan;
};
```
Thus we get separate track(value, intan, outtan) for X,Y and Z coordinates in terms of 3D space, each of which should be mapped to separate track
rektbyfaith
06-12-2018, 09:10 AM #23

Archived author: Deamon • Posted: 2018-06-12T09:10:28.132000+00:00
Original source

2)
```
struct M2SplineKey {
T value;
T inTan;
T outTan;
};
```
In case the track contains C3Vector, that struct becomes:
```
struct M2SplineKey {
C3Vector value;
C3Vector inTan;
C3Vector outTan;
};
```
Thus we get separate track(value, intan, outtan) for X,Y and Z coordinates in terms of 3D space, each of which should be mapped to separate track

rektbyfaith
Administrator
0
06-12-2018, 09:11 AM
#24
Archived author: Deamon • Posted: 2018-06-12T09:11:07.793000+00:00
Original source

3) Bezier interpolation in Blender is cubic Bezier. End of story
rektbyfaith
06-12-2018, 09:11 AM #24

Archived author: Deamon • Posted: 2018-06-12T09:11:07.793000+00:00
Original source

3) Bezier interpolation in Blender is cubic Bezier. End of story

rektbyfaith
Administrator
0
06-12-2018, 09:11 AM
#25
Archived author: Deamon • Posted: 2018-06-12T09:11:16.548000+00:00
Original source

<@197724887387734016>
rektbyfaith
06-12-2018, 09:11 AM #25

Archived author: Deamon • Posted: 2018-06-12T09:11:16.548000+00:00
Original source

<@197724887387734016>

rektbyfaith
Administrator
0
06-12-2018, 09:12 AM
#26
Archived author: Deamon • Posted: 2018-06-12T09:12:09.268000+00:00
Original source

4) For FCurve, X coordinate's Value contains time, and inTan, outTan are zeros
rektbyfaith
06-12-2018, 09:12 AM #26

Archived author: Deamon • Posted: 2018-06-12T09:12:09.268000+00:00
Original source

4) For FCurve, X coordinate's Value contains time, and inTan, outTan are zeros

rektbyfaith
Administrator
0
06-12-2018, 09:12 AM
#27
Archived author: Skarn • Posted: 2018-06-12T09:12:43.354000+00:00
Original source

So they do point upwards all the time?
rektbyfaith
06-12-2018, 09:12 AM #27

Archived author: Skarn • Posted: 2018-06-12T09:12:43.354000+00:00
Original source

So they do point upwards all the time?

rektbyfaith
Administrator
0
06-12-2018, 09:13 AM
#28
Archived author: Skarn • Posted: 2018-06-12T09:13:38.646000+00:00
Original source

https://images-ext-2.discordapp.net/exte...8McOsL.png?width=663&height=669
rektbyfaith
06-12-2018, 09:13 AM #28

Archived author: Skarn • Posted: 2018-06-12T09:13:38.646000+00:00
Original source

https://images-ext-2.discordapp.net/exte...8McOsL.png?width=663&height=669

rektbyfaith
Administrator
0
06-12-2018, 09:13 AM
#29
Archived author: Skarn • Posted: 2018-06-12T09:13:40.826000+00:00
Original source

This way
rektbyfaith
06-12-2018, 09:13 AM #29

Archived author: Skarn • Posted: 2018-06-12T09:13:40.826000+00:00
Original source

This way

rektbyfaith
Administrator
0
06-12-2018, 09:14 AM
#30
Archived author: Deamon • Posted: 2018-06-12T09:14:06.962000+00:00
Original source

yes, the should... I'm rechecking something...
rektbyfaith
06-12-2018, 09:14 AM #30

Archived author: Deamon • Posted: 2018-06-12T09:14:06.962000+00:00
Original source

yes, the should... I'm rechecking something...

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