[DiscordArchive] the curves?
[DiscordArchive] the curves?
Archived author: Deamon • Posted: 2018-06-12T09:07:57.088000+00:00
Original source
Ok, that was a fun ride, but let's make a conclusion
Archived author: Deamon • Posted: 2018-06-12T09:08:23.221000+00:00
Original source
1) X in FCurve is time. In WoW's model it's not affected by Bezier interpolation
Archived author: Deamon • Posted: 2018-06-12T09:10:28.132000+00:00
Original source
2)
```
struct M2SplineKey {
T value;
T inTan;
T outTan;
};
```
In case the track contains C3Vector, that struct becomes:
```
struct M2SplineKey {
C3Vector value;
C3Vector inTan;
C3Vector outTan;
};
```
Thus we get separate track(value, intan, outtan) for X,Y and Z coordinates in terms of 3D space, each of which should be mapped to separate track
Archived author: Deamon • Posted: 2018-06-12T09:11:07.793000+00:00
Original source
3) Bezier interpolation in Blender is cubic Bezier. End of story
Archived author: Deamon • Posted: 2018-06-12T09:11:16.548000+00:00
Original source
<@197724887387734016>
Archived author: Deamon • Posted: 2018-06-12T09:12:09.268000+00:00
Original source
4) For FCurve, X coordinate's Value contains time, and inTan, outTan are zeros
Archived author: Skarn • Posted: 2018-06-12T09:12:43.354000+00:00
Original source
So they do point upwards all the time?
Archived author: Skarn • Posted: 2018-06-12T09:13:38.646000+00:00
Original source
https://images-ext-2.discordapp.net/exte...8McOsL.png?width=663&height=669
Archived author: Skarn • Posted: 2018-06-12T09:13:40.826000+00:00
Original source
This way
Archived author: Deamon • Posted: 2018-06-12T09:14:06.962000+00:00
Original source
yes, the should... I'm rechecking something...