Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@283455627538333696> which one do you assume would be -1?

[DiscordArchive] <@283455627538333696> which one do you assume would be -1?

[DiscordArchive] <@283455627538333696> which one do you assume would be -1?

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rektbyfaith
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06-04-2018, 08:37 AM
#1
Archived author: Skarn • Posted: 2018-06-04T08:37:21.280000+00:00
Original source

<@283455627538333696> which one do you assume would be -1?
rektbyfaith
06-04-2018, 08:37 AM #1

Archived author: Skarn • Posted: 2018-06-04T08:37:21.280000+00:00
Original source

<@283455627538333696> which one do you assume would be -1?

rektbyfaith
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06-04-2018, 08:38 AM
#2
Archived author: Skarn • Posted: 2018-06-04T08:38:00.708000+00:00
Original source

-3267?
rektbyfaith
06-04-2018, 08:38 AM #2

Archived author: Skarn • Posted: 2018-06-04T08:38:00.708000+00:00
Original source

-3267?

rektbyfaith
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06-04-2018, 08:38 AM
#3
Archived author: Quantam • Posted: 2018-06-04T08:38:08.803000+00:00
Original source

Gotta be either 32769 or 65534
rektbyfaith
06-04-2018, 08:38 AM #3

Archived author: Quantam • Posted: 2018-06-04T08:38:08.803000+00:00
Original source

Gotta be either 32769 or 65534

rektbyfaith
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06-04-2018, 08:38 AM
#4
Archived author: Skarn • Posted: 2018-06-04T08:38:34.069000+00:00
Original source

that shit is confusing... why?
rektbyfaith
06-04-2018, 08:38 AM #4

Archived author: Skarn • Posted: 2018-06-04T08:38:34.069000+00:00
Original source

that shit is confusing... why?

rektbyfaith
Administrator
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06-04-2018, 08:38 AM
#5
Archived author: Skarn • Posted: 2018-06-04T08:38:56.639000+00:00
Original source

<@250706991515828224> I know you render particles, do you use these fixed_point values?
rektbyfaith
06-04-2018, 08:38 AM #5

Archived author: Skarn • Posted: 2018-06-04T08:38:56.639000+00:00
Original source

<@250706991515828224> I know you render particles, do you use these fixed_point values?

rektbyfaith
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06-04-2018, 08:39 AM
#6
Archived author: Quantam • Posted: 2018-06-04T08:39:51.931000+00:00
Original source

32769 if I'm right and it's two's complement, 65534 if you guys are right and there's a sign bit
rektbyfaith
06-04-2018, 08:39 AM #6

Archived author: Quantam • Posted: 2018-06-04T08:39:51.931000+00:00
Original source

32769 if I'm right and it's two's complement, 65534 if you guys are right and there's a sign bit

rektbyfaith
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06-04-2018, 08:40 AM
#7
Archived author: Skarn • Posted: 2018-06-04T08:40:42.325000+00:00
Original source

I guess I just need to play with the values in game
rektbyfaith
06-04-2018, 08:40 AM #7

Archived author: Skarn • Posted: 2018-06-04T08:40:42.325000+00:00
Original source

I guess I just need to play with the values in game

rektbyfaith
Administrator
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06-04-2018, 08:40 AM
#8
Archived author: Quantam • Posted: 2018-06-04T08:40:55.415000+00:00
Original source

*65535
rektbyfaith
06-04-2018, 08:40 AM #8

Archived author: Quantam • Posted: 2018-06-04T08:40:55.415000+00:00
Original source

*65535

rektbyfaith
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06-04-2018, 08:42 AM
#9
Archived author: Deamon • Posted: 2018-06-04T08:42:45.882000+00:00
Original source

<@197724887387734016> I do not render multitexture particles yet. thus I do not use these fixed points
rektbyfaith
06-04-2018, 08:42 AM #9

Archived author: Deamon • Posted: 2018-06-04T08:42:45.882000+00:00
Original source

<@197724887387734016> I do not render multitexture particles yet. thus I do not use these fixed points

rektbyfaith
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06-04-2018, 08:43 AM
#10
Archived author: Deamon • Posted: 2018-06-04T08:43:23.643000+00:00
Original source

on the other hand I was dealing with fixed points before during my time as DSP developer. DSPs are all about fixed point operations
rektbyfaith
06-04-2018, 08:43 AM #10

Archived author: Deamon • Posted: 2018-06-04T08:43:23.643000+00:00
Original source

on the other hand I was dealing with fixed points before during my time as DSP developer. DSPs are all about fixed point operations

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