[DiscordArchive] <@197724887387734016> I see you asked about replaceable textures again, did you understand now?
[DiscordArchive] <@197724887387734016> I see you asked about replaceable textures again, did you understand now?
Archived author: schlumpf • Posted: 2018-03-08T20:57:45.547000+00:00
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<@197724887387734016> I see you asked about replaceable textures again, did you understand now?
Archived author: schlumpf • Posted: 2018-03-08T20:57:53.145000+00:00
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also, I already gave you the code? 
Archived author: schlumpf • Posted: 2018-03-08T20:58:12.657000+00:00
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okay, judging from the last messages you haven't understood reptex
Archived author: Skarn • Posted: 2018-03-08T20:58:22.505000+00:00
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Yeah, I haven't
Archived author: Skarn • Posted: 2018-03-08T20:58:35.411000+00:00
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Also I did not notice the code, sorry
Archived author: Skarn • Posted: 2018-03-08T20:58:43.282000+00:00
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Except for screenshots
Archived author: Skarn • Posted: 2018-03-08T20:59:02.503000+00:00
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But now the replaceable stuff is the problem.
Archived author: schlumpf • Posted: 2018-03-08T20:59:16.838000+00:00
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okay, it is simple:
Archived author: schlumpf • Posted: 2018-03-08T20:59:36.735000+00:00
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an m2 has textures. a texture is either hardcoded (type 0) or dynamic (literally any other "type").
Archived author: schlumpf • Posted: 2018-03-08T20:59:46.282000+00:00
Original source
for hardcoded textures, load what is given as filename, done.