[DiscordArchive] <@250706991515828224> hey, do you know how spline particle emitters work in wow?
[DiscordArchive] <@250706991515828224> hey, do you know how spline particle emitters work in wow?
Archived author: Skarn • Posted: 2018-02-22T13:02:50.310000+00:00
Original source
<@250706991515828224> hey, do you know how spline particle emitters work in wow?
Archived author: Skarn • Posted: 2018-02-22T13:03:14.827000+00:00
Original source
I don't see the data that would define the spline
Archived author: Deamon • Posted: 2018-02-22T13:09:03.339000+00:00
Original source
<@197724887387734016> I havent implemented spline particles and I assume noone did
Archived author: Skarn • Posted: 2018-02-22T13:09:30.678000+00:00
Original source
any assumptions on where they can draw spline data from?
Archived author: Deamon • Posted: 2018-02-22T13:09:34.112000+00:00
Original source
as for the spline points, look at M2Array<C3Vector> splinePoints;
Archived author: Deamon • Posted: 2018-02-22T13:09:43.085000+00:00
Original source
this field is in wiki
Archived author: Skarn • Posted: 2018-02-22T13:10:20.755000+00:00
Original source
ah, I see. Idk how i missed that
Archived author: Deamon • Posted: 2018-02-22T13:10:45.198000+00:00
Original source
I know for sure, that client looks into this field only when emitterType is 3(Spline)
Archived author: Deamon • Posted: 2018-02-22T13:10:51.864000+00:00
Original source
well, shit happens
Archived author: Skarn • Posted: 2018-02-22T13:11:03.699000+00:00
Original source
yeah, that's sort of obvious