Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@250706991515828224> hey, do you know how spline particle emitters work in wow?

[DiscordArchive] <@250706991515828224> hey, do you know how spline particle emitters work in wow?

[DiscordArchive] <@250706991515828224> hey, do you know how spline particle emitters work in wow?

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rektbyfaith
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02-22-2018, 01:02 PM
#1
Archived author: Skarn • Posted: 2018-02-22T13:02:50.310000+00:00
Original source

<@250706991515828224> hey, do you know how spline particle emitters work in wow?
rektbyfaith
02-22-2018, 01:02 PM #1

Archived author: Skarn • Posted: 2018-02-22T13:02:50.310000+00:00
Original source

<@250706991515828224> hey, do you know how spline particle emitters work in wow?

rektbyfaith
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02-22-2018, 01:03 PM
#2
Archived author: Skarn • Posted: 2018-02-22T13:03:14.827000+00:00
Original source

I don't see the data that would define the spline
rektbyfaith
02-22-2018, 01:03 PM #2

Archived author: Skarn • Posted: 2018-02-22T13:03:14.827000+00:00
Original source

I don't see the data that would define the spline

rektbyfaith
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02-22-2018, 01:09 PM
#3
Archived author: Deamon • Posted: 2018-02-22T13:09:03.339000+00:00
Original source

<@197724887387734016> I havent implemented spline particles and I assume noone did
rektbyfaith
02-22-2018, 01:09 PM #3

Archived author: Deamon • Posted: 2018-02-22T13:09:03.339000+00:00
Original source

<@197724887387734016> I havent implemented spline particles and I assume noone did

rektbyfaith
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02-22-2018, 01:09 PM
#4
Archived author: Skarn • Posted: 2018-02-22T13:09:30.678000+00:00
Original source

any assumptions on where they can draw spline data from?
rektbyfaith
02-22-2018, 01:09 PM #4

Archived author: Skarn • Posted: 2018-02-22T13:09:30.678000+00:00
Original source

any assumptions on where they can draw spline data from?

rektbyfaith
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02-22-2018, 01:09 PM
#5
Archived author: Deamon • Posted: 2018-02-22T13:09:34.112000+00:00
Original source

as for the spline points, look at M2Array<C3Vector> splinePoints;
rektbyfaith
02-22-2018, 01:09 PM #5

Archived author: Deamon • Posted: 2018-02-22T13:09:34.112000+00:00
Original source

as for the spline points, look at M2Array<C3Vector> splinePoints;

rektbyfaith
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02-22-2018, 01:09 PM
#6
Archived author: Deamon • Posted: 2018-02-22T13:09:43.085000+00:00
Original source

this field is in wiki
rektbyfaith
02-22-2018, 01:09 PM #6

Archived author: Deamon • Posted: 2018-02-22T13:09:43.085000+00:00
Original source

this field is in wiki

rektbyfaith
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02-22-2018, 01:10 PM
#7
Archived author: Skarn • Posted: 2018-02-22T13:10:20.755000+00:00
Original source

ah, I see. Idk how i missed that
rektbyfaith
02-22-2018, 01:10 PM #7

Archived author: Skarn • Posted: 2018-02-22T13:10:20.755000+00:00
Original source

ah, I see. Idk how i missed that

rektbyfaith
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02-22-2018, 01:10 PM
#8
Archived author: Deamon • Posted: 2018-02-22T13:10:45.198000+00:00
Original source

I know for sure, that client looks into this field only when emitterType is 3(Spline)
rektbyfaith
02-22-2018, 01:10 PM #8

Archived author: Deamon • Posted: 2018-02-22T13:10:45.198000+00:00
Original source

I know for sure, that client looks into this field only when emitterType is 3(Spline)

rektbyfaith
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02-22-2018, 01:10 PM
#9
Archived author: Deamon • Posted: 2018-02-22T13:10:51.864000+00:00
Original source

well, shit happens
rektbyfaith
02-22-2018, 01:10 PM #9

Archived author: Deamon • Posted: 2018-02-22T13:10:51.864000+00:00
Original source

well, shit happens

rektbyfaith
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02-22-2018, 01:11 PM
#10
Archived author: Skarn • Posted: 2018-02-22T13:11:03.699000+00:00
Original source

yeah, that's sort of obvious
rektbyfaith
02-22-2018, 01:11 PM #10

Archived author: Skarn • Posted: 2018-02-22T13:11:03.699000+00:00
Original source

yeah, that's sort of obvious

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