[DiscordArchive] <@197724887387734016> what about collision ?
[DiscordArchive] <@197724887387734016> what about collision ?
Archived author: Farrarie • Posted: 2018-02-10T12:26:12.593000+00:00
Original source
<@197724887387734016> what about collision ?
Archived author: Skarn • Posted: 2018-02-10T12:26:19.953000+00:00
Original source
oh, yeah forgot that
Archived author: Skarn • Posted: 2018-02-10T12:26:22.073000+00:00
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it does that too
Archived author: Skarn • Posted: 2018-02-10T12:26:33.754000+00:00
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that was literally coded in five minutes
Archived author: Farrarie • Posted: 2018-02-10T12:26:35.617000+00:00
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someone will get triggered
Archived author: Amaroth • Posted: 2018-02-10T12:27:57.627000+00:00
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Let me guess, collisions were just copy-paste from WMO
Archived author: Farrarie • Posted: 2018-02-10T12:30:52.521000+00:00
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collision and view distance is bit tricky in animated m2. it can easily done to wmo and nonanimated m2 though
Archived author: Farrarie • Posted: 2018-02-10T12:33:20.472000+00:00
Original source
Its already implemented on type 11 for gameobject. I hope it can be done on destrucible type object, so it can be viewd from far away.