[DiscordArchive] <@172454220270796800> you know python you said, right?
[DiscordArchive] <@172454220270796800> you know python you said, right?
Archived author: Skarn • Posted: 2018-02-04T10:40:46.879000+00:00
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well, sure. I just feel like I won't survive the lack of some OOP patterns that I use in python
Archived author: Azarchius • Posted: 2018-02-04T10:40:51.261000+00:00
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trinitycore c++ scripts however, are fairly... monotone, very limited, similar in scope.
Archived author: Skarn • Posted: 2018-02-04T10:41:02.252000+00:00
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like metaclasses, for example.
Archived author: Azarchius • Posted: 2018-02-04T10:41:05.249000+00:00
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you can try writing new commands in C++. most commands are written in a fairly similar way.
Archived author: Azarchius • Posted: 2018-02-04T10:44:23.042000+00:00
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If you are looking to contribute to the core functionality of a large scale project, first familiarize yourself with C++, then move on to more abstract concepts. so like I said, go try and write a new command in TrinityCore or something.
Archived author: Azarchius • Posted: 2018-02-04T10:44:36.729000+00:00
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then you can go read up on anything you don't understand as you inspect the codebase of what you want to contribute to
Archived author: Skarn • Posted: 2018-02-04T10:44:39.240000+00:00
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well that's fairly easy
Archived author: Skarn • Posted: 2018-02-04T10:44:44.732000+00:00
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I've done more complicated things
Archived author: Skarn • Posted: 2018-02-04T10:45:05.076000+00:00
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I am just getting lost whenever I see pointer stuff or overly abused templates
Archived author: Azarchius • Posted: 2018-02-04T10:45:39.475000+00:00
Original source
then google 'what is a pointer stackoverflow' or something. plenty of down-to-earth explanations without too much technobabble.