[DiscordArchive] <@100246412050075648> did you fix the MH2O bug ?
[DiscordArchive] <@100246412050075648> did you fix the MH2O bug ?
Archived author: Bard • Posted: 2018-02-01T00:12:15.505000+00:00
Original source
I use only version 3.1222 of Noggit but haven't tried anything about the particles. Idk if you're using this version
Archived author: Adspartan • Posted: 2018-02-01T00:12:23.598000+00:00
Original source
no farrarie
Archived author: Adspartan • Posted: 2018-02-01T00:12:42.001000+00:00
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I've < 1 fps in debug sometimes without crash
Archived author: Farrarie • Posted: 2018-02-01T00:12:42.379000+00:00
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thats haram bardh the new noggit got way updated like its a completly new tool XD
Archived author: Adspartan • Posted: 2018-02-01T00:13:12.197000+00:00
Original source
check the build number xD
Archived author: Farrarie • Posted: 2018-02-01T00:13:16.023000+00:00
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<@100246412050075648> then im wrong it happened to me once or two when I worked in noggit a long time and fps got low fps
Archived author: Farrarie • Posted: 2018-02-01T00:13:58.690000+00:00
Original source
<@100246412050075648> the problem people dont want to try new noggit. Yess it take time to understand it, but guys believe me many new important features
Archived author: Farrarie • Posted: 2018-02-01T00:14:09.201000+00:00
Original source
worth the try
Archived author: Adspartan • Posted: 2018-02-01T00:14:12.806000+00:00
Original source
for the crash thing, I agree that saving the map in a dedicated folder would be good (eg crash_save_date/ or smth lie that)
Archived author: Adspartan • Posted: 2018-02-01T00:15:10.471000+00:00
Original source
that's why I'm waiting to have a nice / stable version before doing a release, so that people can ditch the old sdl without any worries