[DiscordArchive] <@100246412050075648> did you fix the MH2O bug ?
[DiscordArchive] <@100246412050075648> did you fix the MH2O bug ?
Archived author: Farrarie • Posted: 2018-02-01T00:07:14.827000+00:00
Original source
<@100246412050075648> did you fix the MH2O bug ?
Archived author: Kaev • Posted: 2018-02-01T00:07:25.967000+00:00
Original source
It was already fixed in his branch
Archived author: Farrarie • Posted: 2018-02-01T00:07:30.876000+00:00
Original source
nice
Archived author: Adspartan • Posted: 2018-02-01T00:07:31.050000+00:00
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yes, it was already fixed in the shader branch when they saw it
Archived author: Farrarie • Posted: 2018-02-01T00:08:44.195000+00:00
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<@138006906915651585> ^^ dont forget
Archived author: Adspartan • Posted: 2018-02-01T00:09:13.336000+00:00
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billboard bone effect for m2 is not implemented for all types and not correctly (it should be per instance animation but I'm not sure how to do that and more importantly not reduce the perf on the m2 rendering) but it not that important tbh
Archived author: -SeMGa! • Posted: 2018-02-01T00:11:10.991000+00:00
Original source
As for me the most important thing is exceptions and errors handling coz it drives a lot of ppl wild-crazy when it suddenly crash. Mostly when you forget to save it often
Archived author: Farrarie • Posted: 2018-02-01T00:11:42.328000+00:00
Original source
I think its an fps thing
Archived author: Farrarie • Posted: 2018-02-01T00:11:54.233000+00:00
Original source
when the fps get really low it crash
Archived author: Adspartan • Posted: 2018-02-01T00:12:13.544000+00:00
Original source
and some things could be optimized for m2 rendering too, not sure by how much it'd improve fps