Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] A question not diredtly related to modding, but I'm trying to export the banshee model using wow.exp

[DiscordArchive] A question not diredtly related to modding, but I'm trying to export the banshee model using wow.exp

[DiscordArchive] A question not diredtly related to modding, but I'm trying to export the banshee model using wow.exp

rektbyfaith
Administrator
0
10-27-2025, 04:28 AM
#1
Archived author: Rayad • Posted: 2025-10-27T04:28:51.463000+00:00
Original source

A question not diredtly related to modding, but I'm trying to export the banshee model using wow.export for some animations, and it turns out the animations are acting really funky inside of Blender. Any idea on how to fix this?
rektbyfaith
10-27-2025, 04:28 AM #1

Archived author: Rayad • Posted: 2025-10-27T04:28:51.463000+00:00
Original source

A question not diredtly related to modding, but I'm trying to export the banshee model using wow.export for some animations, and it turns out the animations are acting really funky inside of Blender. Any idea on how to fix this?

rektbyfaith
Administrator
0
10-27-2025, 05:47 AM
#2
Archived author: ttopper • Posted: 2025-10-27T05:47:58.892000+00:00
Original source

i vibecoded (don't judge, i don't want to learn assembly) a DLL fix to this issue. use at your own risk because i hardly know what i'm doing. call_split.cpp is the most relevant class

code here in case anyone is curious: https://github.com/thomasjteachey/proxy_d3d9

(sorry i replied to an unrelated message, here's a video of the original issue)

https://www.youtube.com/watch?v=yEi_jMwLWLo
d3d9.dll

[Embed: GitHub - thomasjteachey/proxy_d3d9]
Contribute to thomasjteachey/proxy_d3d9 development by creating an account on GitHub.
https://github.com/thomasjteachey/proxy_d3d9

[Embed: trinitycore double attack bug]
https://www.youtube.com/watch?v=yEi_jMwLWLo
rektbyfaith
10-27-2025, 05:47 AM #2

Archived author: ttopper • Posted: 2025-10-27T05:47:58.892000+00:00
Original source

i vibecoded (don't judge, i don't want to learn assembly) a DLL fix to this issue. use at your own risk because i hardly know what i'm doing. call_split.cpp is the most relevant class

code here in case anyone is curious: https://github.com/thomasjteachey/proxy_d3d9

(sorry i replied to an unrelated message, here's a video of the original issue)

https://www.youtube.com/watch?v=yEi_jMwLWLo
d3d9.dll

[Embed: GitHub - thomasjteachey/proxy_d3d9]
Contribute to thomasjteachey/proxy_d3d9 development by creating an account on GitHub.
https://github.com/thomasjteachey/proxy_d3d9

[Embed: trinitycore double attack bug]
https://www.youtube.com/watch?v=yEi_jMwLWLo

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