Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] But unfortunately its still just a green background, so i guess there is a folder somewhere where th

[DiscordArchive] But unfortunately its still just a green background, so i guess there is a folder somewhere where th

[DiscordArchive] But unfortunately its still just a green background, so i guess there is a folder somewhere where th

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rektbyfaith
Administrator
0
10-26-2024, 10:45 PM
#11
Archived author: Drikish • Posted: 2024-10-26T22:45:28.694000+00:00
Original source

I do wonder if this is client side and because the map won't render all the other XML / LUA is failing and functions aren't being triggered that should be and client is not sending appropriate data
rektbyfaith
10-26-2024, 10:45 PM #11

Archived author: Drikish • Posted: 2024-10-26T22:45:28.694000+00:00
Original source

I do wonder if this is client side and because the map won't render all the other XML / LUA is failing and functions aren't being triggered that should be and client is not sending appropriate data

rektbyfaith
Administrator
0
10-26-2024, 10:45 PM
#12
Archived author: Drikish • Posted: 2024-10-26T22:45:37.146000+00:00
Original source

Building a new taxi map now
rektbyfaith
10-26-2024, 10:45 PM #12

Archived author: Drikish • Posted: 2024-10-26T22:45:37.146000+00:00
Original source

Building a new taxi map now

rektbyfaith
Administrator
0
10-26-2024, 10:47 PM
#13
Archived author: Drikish • Posted: 2024-10-26T22:47:21.761000+00:00
Original source

Map shows up but no nodes
[Image: image.png?ex=690c7cb9&is=690b2b39&hm=681...0086287de&]
rektbyfaith
10-26-2024, 10:47 PM #13

Archived author: Drikish • Posted: 2024-10-26T22:47:21.761000+00:00
Original source

Map shows up but no nodes
[Image: image.png?ex=690c7cb9&is=690b2b39&hm=681...0086287de&]

rektbyfaith
Administrator
0
10-26-2024, 10:49 PM
#14
Archived author: Drikish • Posted: 2024-10-26T22:49:37.839000+00:00
Original source

Think i was right about it being client side, if the map fails to load im guessing other functions die and dont trigger properly and client never sends server the data for discovering a new flight master location
rektbyfaith
10-26-2024, 10:49 PM #14

Archived author: Drikish • Posted: 2024-10-26T22:49:37.839000+00:00
Original source

Think i was right about it being client side, if the map fails to load im guessing other functions die and dont trigger properly and client never sends server the data for discovering a new flight master location

rektbyfaith
Administrator
0
10-26-2024, 10:49 PM
#15
Archived author: Drikish • Posted: 2024-10-26T22:49:52.263000+00:00
Original source

Now if I logout after adding the map its saving me learning that flight master
rektbyfaith
10-26-2024, 10:49 PM #15

Archived author: Drikish • Posted: 2024-10-26T22:49:52.263000+00:00
Original source

Now if I logout after adding the map its saving me learning that flight master

rektbyfaith
Administrator
0
10-26-2024, 10:51 PM
#16
Archived author: Drikish • Posted: 2024-10-26T22:51:13.698000+00:00
Original source

I think this is all heavily tied to AreaIDs and Mapids inside all the WorldMap related DBC's (four of them)
rektbyfaith
10-26-2024, 10:51 PM #16

Archived author: Drikish • Posted: 2024-10-26T22:51:13.698000+00:00
Original source

I think this is all heavily tied to AreaIDs and Mapids inside all the WorldMap related DBC's (four of them)

rektbyfaith
Administrator
0
10-26-2024, 10:52 PM
#17
Archived author: Drikish • Posted: 2024-10-26T22:52:16.688000+00:00
Original source

All the flight masters in the same area ID atleast open the window, the other flight master in a different area ID says "you don't know any flight points connected to this one" even though it's on the same map, close by and also is connected in the DBC
rektbyfaith
10-26-2024, 10:52 PM #17

Archived author: Drikish • Posted: 2024-10-26T22:52:16.688000+00:00
Original source

All the flight masters in the same area ID atleast open the window, the other flight master in a different area ID says "you don't know any flight points connected to this one" even though it's on the same map, close by and also is connected in the DBC

rektbyfaith
Administrator
0
10-26-2024, 10:55 PM
#18
Archived author: Drikish • Posted: 2024-10-26T22:55:23.965000+00:00
Original source

```C++
void PlayerTaxi::LoadTaxiMask(std:Confusedtring const &data)
{
Tokenizer tokens(data, ' ');

uint8 index = 0;
for (Tokenizer::const_iterator iter = tokens.begin(); index < TaxiMaskSize && iter != tokens.end(); ++iter, ++index)
{
// load and set bits only for existing taxi nodes
m_taximask[index] = sTaxiNodesMask[index] & uint32(atol(*iter));
}
}
```
rektbyfaith
10-26-2024, 10:55 PM #18

Archived author: Drikish • Posted: 2024-10-26T22:55:23.965000+00:00
Original source

```C++
void PlayerTaxi::LoadTaxiMask(std:Confusedtring const &data)
{
Tokenizer tokens(data, ' ');

uint8 index = 0;
for (Tokenizer::const_iterator iter = tokens.begin(); index < TaxiMaskSize && iter != tokens.end(); ++iter, ++index)
{
// load and set bits only for existing taxi nodes
m_taximask[index] = sTaxiNodesMask[index] & uint32(atol(*iter));
}
}
```

rektbyfaith
Administrator
0
10-26-2024, 10:55 PM
#19
Archived author: Drikish • Posted: 2024-10-26T22:55:40.023000+00:00
Original source

```C++

#define TaxiMaskSize 162
typedef uint8 TaxiMask[TaxiMaskSize];
#endif
```
rektbyfaith
10-26-2024, 10:55 PM #19

Archived author: Drikish • Posted: 2024-10-26T22:55:40.023000+00:00
Original source

```C++

#define TaxiMaskSize 162
typedef uint8 TaxiMask[TaxiMaskSize];
#endif
```

rektbyfaith
Administrator
0
10-26-2024, 10:56 PM
#20
Archived author: Drikish • Posted: 2024-10-26T22:56:21.046000+00:00
Original source

Does this look like it could also be an issue? If the mask is set to store only up to a certain amount of values then maybe the new ones i'm adding in the DBC are never actually being read?
rektbyfaith
10-26-2024, 10:56 PM #20

Archived author: Drikish • Posted: 2024-10-26T22:56:21.046000+00:00
Original source

Does this look like it could also be an issue? If the mask is set to store only up to a certain amount of values then maybe the new ones i'm adding in the DBC are never actually being read?

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