Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] does anyone know how to get rid of the 65535 stat cap in 3.3.5a?

[DiscordArchive] does anyone know how to get rid of the 65535 stat cap in 3.3.5a?

[DiscordArchive] does anyone know how to get rid of the 65535 stat cap in 3.3.5a?

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rektbyfaith
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10-26-2024, 09:07 PM
#21
Archived author: Deleted User • Posted: 2024-10-26T21:07:11.671000+00:00
Original source

Another thats handy per template to hit both blizzlike situations and nice for custom

https://github.com/Project-Epoch/TrinityCore/pull/24

Also should be in _addon but lets ignore that part lmao
[Embed: Variable Corpse Delay by kaytotes · Pull Request #24 · Project-Epoc...]
Moves corpse delay from a very broad config based system to a creature template column.
Based on Classic we've been able to isolate that there's definitely variability involved that...
https://github.com/Project-Epoch/TrinityCore/pull/24
rektbyfaith
10-26-2024, 09:07 PM #21

Archived author: Deleted User • Posted: 2024-10-26T21:07:11.671000+00:00
Original source

Another thats handy per template to hit both blizzlike situations and nice for custom

https://github.com/Project-Epoch/TrinityCore/pull/24

Also should be in _addon but lets ignore that part lmao
[Embed: Variable Corpse Delay by kaytotes · Pull Request #24 · Project-Epoc...]
Moves corpse delay from a very broad config based system to a creature template column.
Based on Classic we've been able to isolate that there's definitely variability involved that...
https://github.com/Project-Epoch/TrinityCore/pull/24

rektbyfaith
Administrator
0
10-26-2024, 09:31 PM
#22
Archived author: Titi • Posted: 2024-10-26T21:31:10.498000+00:00
Original source

it should have its own table with reusable "aggro" templates, it's how blizz does it.
[Image: image.png?ex=690c6ade&is=690b195e&hm=849...69515b34d&]
rektbyfaith
10-26-2024, 09:31 PM #22

Archived author: Titi • Posted: 2024-10-26T21:31:10.498000+00:00
Original source

it should have its own table with reusable "aggro" templates, it's how blizz does it.
[Image: image.png?ex=690c6ade&is=690b195e&hm=849...69515b34d&]

rektbyfaith
Administrator
0
10-26-2024, 09:31 PM
#23
Archived author: Titi • Posted: 2024-10-26T21:31:19.224000+00:00
Original source

they have some premade aggro setting templates they reuse and assign to mobs
rektbyfaith
10-26-2024, 09:31 PM #23

Archived author: Titi • Posted: 2024-10-26T21:31:19.224000+00:00
Original source

they have some premade aggro setting templates they reuse and assign to mobs

rektbyfaith
Administrator
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10-26-2024, 09:32 PM
#24
Archived author: Titi • Posted: 2024-10-26T21:32:23.187000+00:00
Original source

There should be detection, call for help, pursuit, leash and timeout settings, in emus most of that stuff is hardcoded globally
rektbyfaith
10-26-2024, 09:32 PM #24

Archived author: Titi • Posted: 2024-10-26T21:32:23.187000+00:00
Original source

There should be detection, call for help, pursuit, leash and timeout settings, in emus most of that stuff is hardcoded globally

rektbyfaith
Administrator
0
10-26-2024, 09:35 PM
#25
Archived author: Titi • Posted: 2024-10-26T21:35:34.968000+00:00
Original source

- detection = range at which creature detects player, in this case it's onyxia so it's large
- call for help = radius where they aggro friendly nearby creatures
- Timeout : Guessed to be the timer for creature to reset aggro, 0 in instances because they never reset (it's known some creatures outside dungeons can have this, like dwarves outside BRD that aggro forever https://www.wowhead.com/tbc/npc=8889/anv...r#comments )
- Leash : Set for world bosses, max distance they can be leashed
- Pursuit : Guessed to be the the initial aggro radius around the creature's original position, in which he will never reset
rektbyfaith
10-26-2024, 09:35 PM #25

Archived author: Titi • Posted: 2024-10-26T21:35:34.968000+00:00
Original source

- detection = range at which creature detects player, in this case it's onyxia so it's large
- call for help = radius where they aggro friendly nearby creatures
- Timeout : Guessed to be the timer for creature to reset aggro, 0 in instances because they never reset (it's known some creatures outside dungeons can have this, like dwarves outside BRD that aggro forever https://www.wowhead.com/tbc/npc=8889/anv...r#comments )
- Leash : Set for world bosses, max distance they can be leashed
- Pursuit : Guessed to be the the initial aggro radius around the creature's original position, in which he will never reset

rektbyfaith
Administrator
0
10-26-2024, 09:40 PM
#26
Archived author: Quarrion • Posted: 2024-10-26T21:40:33.492000+00:00
Original source

What's does a black texture mean then? Currently I'm having a problem with m2 used for a spell. The model shows (native model) but the texture is black
rektbyfaith
10-26-2024, 09:40 PM #26

Archived author: Quarrion • Posted: 2024-10-26T21:40:33.492000+00:00
Original source

What's does a black texture mean then? Currently I'm having a problem with m2 used for a spell. The model shows (native model) but the texture is black

rektbyfaith
Administrator
0
10-26-2024, 09:41 PM
#27
Archived author: Titi • Posted: 2024-10-26T21:41:20.869000+00:00
Original source

Afaik vmangos was sniffing creatures detection radius by calculating distance from player when aggroing
rektbyfaith
10-26-2024, 09:41 PM #27

Archived author: Titi • Posted: 2024-10-26T21:41:20.869000+00:00
Original source

Afaik vmangos was sniffing creatures detection radius by calculating distance from player when aggroing

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