[DiscordArchive] you tried the ParticleGravityMassFixer script from Lyswh ?
[DiscordArchive] you tried the ParticleGravityMassFixer script from Lyswh ?
Archived author: Thiesant • Posted: 2024-10-10T12:02:12.180000+00:00
Original source
you tried the ParticleGravityMassFixer script from Lyswh ?
Archived author: Thiesant • Posted: 2024-10-10T12:02:58.002000+00:00
Original source
I don't know much about visual aspect, only one I tried was yesterday with the sha breath
Archived author: Krutok • Posted: 2024-10-10T12:04:47.481000+00:00
Original source
I don't have such a script
Archived author: Thiesant • Posted: 2024-10-10T12:05:42.820000+00:00
Original source
rm_alpha (2) gives the same visual render but no crash when entering water, but if someone knows the difference or is causing the crash with rm_blendadd (7) I would like to know
Archived author: Thiesant • Posted: 2024-10-10T12:06:36.788000+00:00
Original source
010Editor_Scripts_particles.rar
Archived author: Lyswh • Posted: 2024-10-10T12:06:40.621000+00:00
Original source
BlendAdd should only be used with particles or ribbons maybe, it crashes on water if you use it on a mesh yeah
Archived author: Thiesant • Posted: 2024-10-10T12:07:24.196000+00:00
Original source
it was on this setting on the original mount before converting, that's why I tried it, good to know
Archived author: Krutok • Posted: 2024-10-10T12:10:25.886000+00:00
Original source
thx i will try
Archived author: Krutok • Posted: 2024-10-10T12:19:56.737000+00:00
Original source
Unfortunately no success the flames are still going in the wrong direction