Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Can anyone tell me how to make a map and vmap after adding a custom map?

[DiscordArchive] Can anyone tell me how to make a map and vmap after adding a custom map?

[DiscordArchive] Can anyone tell me how to make a map and vmap after adding a custom map?

rektbyfaith
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0
09-22-2024, 06:17 PM
#1
Archived author: cyberpro98 • Posted: 2024-09-22T18:17:46.726000+00:00
Original source

Can anyone tell me how to make a map and vmap after adding a custom map?
rektbyfaith
09-22-2024, 06:17 PM #1

Archived author: cyberpro98 • Posted: 2024-09-22T18:17:46.726000+00:00
Original source

Can anyone tell me how to make a map and vmap after adding a custom map?

rektbyfaith
Administrator
0
09-22-2024, 06:20 PM
#2
Archived author: Thiesant • Posted: 2024-09-22T18:20:13.157000+00:00
Original source

I don't recall for this part, it was 3 years ago, if I rememeber, you needed to edit the model on blender, there was maybe something else to edit in 010 to call for the prefix of your race? I don't remember
rektbyfaith
09-22-2024, 06:20 PM #2

Archived author: Thiesant • Posted: 2024-09-22T18:20:13.157000+00:00
Original source

I don't recall for this part, it was 3 years ago, if I rememeber, you needed to edit the model on blender, there was maybe something else to edit in 010 to call for the prefix of your race? I don't remember

rektbyfaith
Administrator
0
09-22-2024, 06:21 PM
#3
Archived author: Thalin • Posted: 2024-09-22T18:21:35.535000+00:00
Original source

This is what an old tutorial says: Problem: The helmets are misplaced, such as too forward, too high, etc. ... To fix this, simply move the Attachment Point No. 11 (which corresponds to the placement of the helmet) on two M2 model race (GoblinMale.m2 and GoblinFemale.m2 for example). You can use Mod-It for this.

There are other more "clean" way to fix helmets but longer.
rektbyfaith
09-22-2024, 06:21 PM #3

Archived author: Thalin • Posted: 2024-09-22T18:21:35.535000+00:00
Original source

This is what an old tutorial says: Problem: The helmets are misplaced, such as too forward, too high, etc. ... To fix this, simply move the Attachment Point No. 11 (which corresponds to the placement of the helmet) on two M2 model race (GoblinMale.m2 and GoblinFemale.m2 for example). You can use Mod-It for this.

There are other more "clean" way to fix helmets but longer.

rektbyfaith
Administrator
0
09-22-2024, 06:21 PM
#4
Archived author: Thiesant • Posted: 2024-09-22T18:21:40.995000+00:00
Original source

but i recall i needed to edit some helmets cause some had clipping
[Image: image.png?ex=690c3e74&is=690aecf4&hm=ad8...f98f49127&]

[Image: image.png?ex=690c3e75&is=690aecf5&hm=eb1...7d818661c&]
rektbyfaith
09-22-2024, 06:21 PM #4

Archived author: Thiesant • Posted: 2024-09-22T18:21:40.995000+00:00
Original source

but i recall i needed to edit some helmets cause some had clipping
[Image: image.png?ex=690c3e74&is=690aecf4&hm=ad8...f98f49127&]

[Image: image.png?ex=690c3e75&is=690aecf5&hm=eb1...7d818661c&]

rektbyfaith
Administrator
0
09-22-2024, 06:40 PM
#5
Archived author: Thalin • Posted: 2024-09-22T18:40:50.623000+00:00
Original source

lol
rektbyfaith
09-22-2024, 06:40 PM #5

Archived author: Thalin • Posted: 2024-09-22T18:40:50.623000+00:00
Original source

lol

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