Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] so uhhh, do I need a binary edit to display more than one resource for a class that isnt druid?

[DiscordArchive] so uhhh, do I need a binary edit to display more than one resource for a class that isnt druid?

[DiscordArchive] so uhhh, do I need a binary edit to display more than one resource for a class that isnt druid?

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rektbyfaith
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08-29-2024, 04:21 PM
#11
Archived author: Foe • Posted: 2024-08-29T16:21:19.650000+00:00
Original source

ADDITIONAL_POWER_BAR_NAME = "MANA";
ADDITIONAL_POWER_BAR_INDEX = 0;
rektbyfaith
08-29-2024, 04:21 PM #11

Archived author: Foe • Posted: 2024-08-29T16:21:19.650000+00:00
Original source

ADDITIONAL_POWER_BAR_NAME = "MANA";
ADDITIONAL_POWER_BAR_INDEX = 0;

rektbyfaith
Administrator
0
08-29-2024, 04:21 PM
#12
Archived author: Foe • Posted: 2024-08-29T16:21:21.993000+00:00
Original source

Both of these
rektbyfaith
08-29-2024, 04:21 PM #12

Archived author: Foe • Posted: 2024-08-29T16:21:21.993000+00:00
Original source

Both of these

rektbyfaith
Administrator
0
08-29-2024, 04:35 PM
#13
Archived author: Krutok • Posted: 2024-08-29T16:35:26.129000+00:00
Original source

<@239448375152345089>A listfile that contains the correct \ is of no use, because m2mod 9 sets the / as the texture path again, so m2mod ignores the path in the listfile and uses its own path. fresh ported model m2mod use / as path. Therefore it does not matter what is in the listfile whether / or \ m2mod ignores it and always sets a /
[Image: Screenshot_2024-08-29_182806.png?ex=690c...21d9c0a94&]

[Image: Screenshot_2024-08-29_182823.png?ex=690c...496bccfbd&]

[Image: Screenshot_2024-08-29_183111.png?ex=690c...a0388b8a3&]
rektbyfaith
08-29-2024, 04:35 PM #13

Archived author: Krutok • Posted: 2024-08-29T16:35:26.129000+00:00
Original source

<@239448375152345089>A listfile that contains the correct \ is of no use, because m2mod 9 sets the / as the texture path again, so m2mod ignores the path in the listfile and uses its own path. fresh ported model m2mod use / as path. Therefore it does not matter what is in the listfile whether / or \ m2mod ignores it and always sets a /
[Image: Screenshot_2024-08-29_182806.png?ex=690c...21d9c0a94&]

[Image: Screenshot_2024-08-29_182823.png?ex=690c...496bccfbd&]

[Image: Screenshot_2024-08-29_183111.png?ex=690c...a0388b8a3&]

rektbyfaith
Administrator
0
08-29-2024, 04:39 PM
#14
Archived author: A2 • Posted: 2024-08-29T16:39:35.975000+00:00
Original source

I never use M2Redux to set paths anyway
rektbyfaith
08-29-2024, 04:39 PM #14

Archived author: A2 • Posted: 2024-08-29T16:39:35.975000+00:00
Original source

I never use M2Redux to set paths anyway

rektbyfaith
Administrator
0
08-29-2024, 04:40 PM
#15
Archived author: Krutok • Posted: 2024-08-29T16:40:41.619000+00:00
Original source

I use this as a TXID remover and when removing the TXID the texture paths are set in the m2

Everyone says you should use m2mod because there is nothing else better that does it right.
rektbyfaith
08-29-2024, 04:40 PM #15

Archived author: Krutok • Posted: 2024-08-29T16:40:41.619000+00:00
Original source

I use this as a TXID remover and when removing the TXID the texture paths are set in the m2

Everyone says you should use m2mod because there is nothing else better that does it right.

rektbyfaith
Administrator
0
08-29-2024, 04:41 PM
#16
Archived author: A2 • Posted: 2024-08-29T16:41:42.919000+00:00
Original source

I never recommended M2Redux for removing TXID
rektbyfaith
08-29-2024, 04:41 PM #16

Archived author: A2 • Posted: 2024-08-29T16:41:42.919000+00:00
Original source

I never recommended M2Redux for removing TXID

rektbyfaith
Administrator
0
08-29-2024, 04:43 PM
#17
Archived author: Krutok • Posted: 2024-08-29T16:43:36.473000+00:00
Original source

I don't know of any other tool that is compatible with everything.
rektbyfaith
08-29-2024, 04:43 PM #17

Archived author: Krutok • Posted: 2024-08-29T16:43:36.473000+00:00
Original source

I don't know of any other tool that is compatible with everything.

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