Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] trying to stretch the talent tree out to be a full window without the need for scrolling. The window

[DiscordArchive] trying to stretch the talent tree out to be a full window without the need for scrolling. The window

[DiscordArchive] trying to stretch the talent tree out to be a full window without the need for scrolling. The window

rektbyfaith
Administrator
0
08-24-2024, 10:20 PM
#1
Archived author: Corey • Posted: 2024-08-24T22:20:55.671000+00:00
Original source

trying to stretch the talent tree out to be a full window without the need for scrolling. The window just refuses to scale without this clipping issue on the top and sides. any way I can fix this?
[Image: Screenshot_2024-08-24_141617.png?ex=690c...b841adfba&]
rektbyfaith
08-24-2024, 10:20 PM #1

Archived author: Corey • Posted: 2024-08-24T22:20:55.671000+00:00
Original source

trying to stretch the talent tree out to be a full window without the need for scrolling. The window just refuses to scale without this clipping issue on the top and sides. any way I can fix this?
[Image: Screenshot_2024-08-24_141617.png?ex=690c...b841adfba&]

rektbyfaith
Administrator
0
08-24-2024, 10:27 PM
#2
Archived author: A2 • Posted: 2024-08-24T22:27:42.980000+00:00
Original source

You will need new textures
rektbyfaith
08-24-2024, 10:27 PM #2

Archived author: A2 • Posted: 2024-08-24T22:27:42.980000+00:00
Original source

You will need new textures

rektbyfaith
Administrator
0
08-24-2024, 10:38 PM
#3
Archived author: GrayGeorge • Posted: 2024-08-24T22:38:57.317000+00:00
Original source

how one goes about implementing a custom model and sound for a spell? i have the m2, its skin and the sound files in the appropriate folders for the client, it's more so the dbc/db2 work I need a better grasp of. i tried looking into FileData.dbc and SoundEntries.db2, only to end up confused when I saw that SoundEntries was referring to FileDataIDs, only for said FileDataIDs to be nowhere to be found in FileData.dbc
apologies if it's a stupid question
rektbyfaith
08-24-2024, 10:38 PM #3

Archived author: GrayGeorge • Posted: 2024-08-24T22:38:57.317000+00:00
Original source

how one goes about implementing a custom model and sound for a spell? i have the m2, its skin and the sound files in the appropriate folders for the client, it's more so the dbc/db2 work I need a better grasp of. i tried looking into FileData.dbc and SoundEntries.db2, only to end up confused when I saw that SoundEntries was referring to FileDataIDs, only for said FileDataIDs to be nowhere to be found in FileData.dbc
apologies if it's a stupid question

rektbyfaith
Administrator
0
08-24-2024, 10:58 PM
#4
Archived author: A2 • Posted: 2024-08-24T22:58:00.732000+00:00
Original source

FileData.dbc is used only for movies afaik
rektbyfaith
08-24-2024, 10:58 PM #4

Archived author: A2 • Posted: 2024-08-24T22:58:00.732000+00:00
Original source

FileData.dbc is used only for movies afaik

rektbyfaith
Administrator
0
08-24-2024, 10:58 PM
#5
Archived author: A2 • Posted: 2024-08-24T22:58:19.331000+00:00
Original source

But for spell sounds will be somewhere along to read to Spell-->SpellVisual-->SpellVisualKit
rektbyfaith
08-24-2024, 10:58 PM #5

Archived author: A2 • Posted: 2024-08-24T22:58:19.331000+00:00
Original source

But for spell sounds will be somewhere along to read to Spell-->SpellVisual-->SpellVisualKit

rektbyfaith
Administrator
0
08-24-2024, 10:59 PM
#6
Archived author: A2 • Posted: 2024-08-24T22:59:04.903000+00:00
Original source


[Image: image.png?ex=690c7f78&is=690b2df8&hm=0a3...a9fcf2176&]
rektbyfaith
08-24-2024, 10:59 PM #6

Archived author: A2 • Posted: 2024-08-24T22:59:04.903000+00:00
Original source


[Image: image.png?ex=690c7f78&is=690b2df8&hm=0a3...a9fcf2176&]

rektbyfaith
Administrator
0
08-24-2024, 10:59 PM
#7
Archived author: A2 • Posted: 2024-08-24T22:59:06.985000+00:00
Original source

In SpellVisualKit
rektbyfaith
08-24-2024, 10:59 PM #7

Archived author: A2 • Posted: 2024-08-24T22:59:06.985000+00:00
Original source

In SpellVisualKit

rektbyfaith
Administrator
0
08-24-2024, 10:59 PM
#8
Archived author: A2 • Posted: 2024-08-24T22:59:17.770000+00:00
Original source

Which is refferenced by SpellVisual per each spell part
rektbyfaith
08-24-2024, 10:59 PM #8

Archived author: A2 • Posted: 2024-08-24T22:59:17.770000+00:00
Original source

Which is refferenced by SpellVisual per each spell part

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