[DiscordArchive] just out of curiosity did you spellscript this to cast a moveable clone of steady shot? or?
[DiscordArchive] just out of curiosity did you spellscript this to cast a moveable clone of steady shot? or?
Archived author: Deleted User • Posted: 2024-08-23T15:42:42.541000+00:00
Original source
Is there a way to fix that one
Archived author: robinsch • Posted: 2024-08-23T15:45:04.244000+00:00
Original source
i mean you are clearly doing "something" wrong. what that "something" is i have no idea
Archived author: Deleted User • Posted: 2024-08-23T15:46:26.347000+00:00
Original source
Hmm gonna check that thx thought
![[Image: image.png?ex=690c1ae0&is=690ac960&hm=0bf...420b13b37&]](https://cdn.discordapp.com/attachments/415944535718494208/1276569105054568619/image.png?ex=690c1ae0&is=690ac960&hm=0bfc2cfeaabc93febefa64b26004bcdd1729c5e709f3332bcd32581420b13b37&)
Archived author: Alo? • Posted: 2024-08-23T15:49:52.092000+00:00
Original source
Anyone have any idea what could be causing this? I'm running 1.12.1 with opengl, and everything loads properly, except for the terrain, which randomly flashes when walking around with very random height values. Running 3.3.5 with opengl works completely fine, its just in vanilla
![[Image: image.png?ex=690c1ae0&is=690ac960&hm=0bf...420b13b37&]](https://cdn.discordapp.com/attachments/415944535718494208/1276569105054568619/image.png?ex=690c1ae0&is=690ac960&hm=0bfc2cfeaabc93febefa64b26004bcdd1729c5e709f3332bcd32581420b13b37&)
Archived author: Alo? • Posted: 2024-08-23T15:51:03.656000+00:00
Original source
DirectX is incredibly slow, I'm currently on a very bad computer, which is why I switched to opengl in the first place