[DiscordArchive] The more I learn about wow the more I realize I don't know.
[DiscordArchive] The more I learn about wow the more I realize I don't know.
Archived author: Crow • Posted: 2024-08-19T23:51:36.886000+00:00
Original source
The more I learn about wow the more I realize I don't know.
Is a wmo just a series of m2s put together or something?
Archived author: Crow • Posted: 2024-08-19T23:51:55.920000+00:00
Original source
How does one go about retroporting one compared to an m2 (for use in level design)
Archived author: Nix • Posted: 2024-08-19T23:52:31.152000+00:00
Original source
They're 2 different formats
Archived author: Nix • Posted: 2024-08-19T23:52:59.555000+00:00
Original source
WMOs are mostly static objects that can contain decorations, the decorations are m2s
Archived author: Nix • Posted: 2024-08-19T23:53:24.529000+00:00
Original source
M2s are for the most part dynamic objects or static objects that need animations, particles etc
Archived author: Nix • Posted: 2024-08-19T23:54:11.242000+00:00
Original source
Idk if there are retroporting tools for them, but I'd assume so
Archived author: Crow • Posted: 2024-08-20T00:03:23.614000+00:00
Original source
I'd have to assume so due to the fact there's objectively retroported wmos in 3.3.5 projects
Archived author: Crow • Posted: 2024-08-20T00:04:01.602000+00:00
Original source
It's just a complete mystery to me. I wanna make a dungeon that's actually indoors some day but I don't think I can do that without blender and figuring out how to make wmos
Archived author: Crow • Posted: 2024-08-20T00:05:30.605000+00:00
Original source
I've also noticed i can't use noggits to place m2s inside of wmos