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[DiscordArchive] or you meant fixed in wbs?

[DiscordArchive] or you meant fixed in wbs?

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rektbyfaith
Administrator
0
08-11-2024, 11:58 AM
#11
Archived author: A2 • Posted: 2024-08-11T11:58:19.054000+00:00
Original source

I do not get what you were doing there
rektbyfaith
08-11-2024, 11:58 AM #11

Archived author: A2 • Posted: 2024-08-11T11:58:19.054000+00:00
Original source

I do not get what you were doing there

rektbyfaith
Administrator
0
08-11-2024, 12:01 PM
#12
Archived author: гишъ • Posted: 2024-08-11T12:01:32.108000+00:00
Original source

The sum of all bone weights per vertex should always be 255 (1.0)
rektbyfaith
08-11-2024, 12:01 PM #12

Archived author: гишъ • Posted: 2024-08-11T12:01:32.108000+00:00
Original source

The sum of all bone weights per vertex should always be 255 (1.0)

rektbyfaith
Administrator
0
08-11-2024, 12:05 PM
#13
Archived author: Supora • Posted: 2024-08-11T12:05:05.080000+00:00
Original source

so wbs fucks up converting it from float or something? cause normalizing does exactly that: makes the sum of present weights of a vertex = 1.0
rektbyfaith
08-11-2024, 12:05 PM #13

Archived author: Supora • Posted: 2024-08-11T12:05:05.080000+00:00
Original source

so wbs fucks up converting it from float or something? cause normalizing does exactly that: makes the sum of present weights of a vertex = 1.0

rektbyfaith
Administrator
0
08-11-2024, 12:05 PM
#14
Archived author: гишъ • Posted: 2024-08-11T12:05:54.014000+00:00
Original source

it converts float to int, so at the output of 127.5+127.5 you will get 254
rektbyfaith
08-11-2024, 12:05 PM #14

Archived author: гишъ • Posted: 2024-08-11T12:05:54.014000+00:00
Original source

it converts float to int, so at the output of 127.5+127.5 you will get 254

rektbyfaith
Administrator
0
08-11-2024, 12:06 PM
#15
Archived author: Lyswh • Posted: 2024-08-11T12:06:22.631000+00:00
Original source

Okay, will have to check that out yeah
rektbyfaith
08-11-2024, 12:06 PM #15

Archived author: Lyswh • Posted: 2024-08-11T12:06:22.631000+00:00
Original source

Okay, will have to check that out yeah

rektbyfaith
Administrator
0
08-11-2024, 12:06 PM
#16
Archived author: A2 • Posted: 2024-08-11T12:06:31.925000+00:00
Original source

Good grief
rektbyfaith
08-11-2024, 12:06 PM #16

Archived author: A2 • Posted: 2024-08-11T12:06:31.925000+00:00
Original source

Good grief

rektbyfaith
Administrator
0
08-11-2024, 12:06 PM
#17
Archived author: гишъ • Posted: 2024-08-11T12:06:45.555000+00:00
Original source

And yes, it normalizes incorrectly too
rektbyfaith
08-11-2024, 12:06 PM #17

Archived author: гишъ • Posted: 2024-08-11T12:06:45.555000+00:00
Original source

And yes, it normalizes incorrectly too

rektbyfaith
Administrator
0
08-11-2024, 12:06 PM
#18
Archived author: Lyswh • Posted: 2024-08-11T12:06:54.193000+00:00
Original source

I've never had that problem after normalizing tho
rektbyfaith
08-11-2024, 12:06 PM #18

Archived author: Lyswh • Posted: 2024-08-11T12:06:54.193000+00:00
Original source

I've never had that problem after normalizing tho

rektbyfaith
Administrator
0
08-11-2024, 12:06 PM
#19
Archived author: Supora • Posted: 2024-08-11T12:06:58.002000+00:00
Original source

blender
rektbyfaith
08-11-2024, 12:06 PM #19

Archived author: Supora • Posted: 2024-08-11T12:06:58.002000+00:00
Original source

blender

rektbyfaith
Administrator
0
08-11-2024, 12:07 PM
#20
Archived author: A2 • Posted: 2024-08-11T12:07:17.137000+00:00
Original source

Suffice to say this is an issue you would normally never noticed probably
rektbyfaith
08-11-2024, 12:07 PM #20

Archived author: A2 • Posted: 2024-08-11T12:07:17.137000+00:00
Original source

Suffice to say this is an issue you would normally never noticed probably

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