[DiscordArchive] or you meant fixed in wbs?
[DiscordArchive] or you meant fixed in wbs?
Archived author: A2 • Posted: 2024-08-11T11:58:19.054000+00:00
Original source
I do not get what you were doing there
Archived author: гишъ • Posted: 2024-08-11T12:01:32.108000+00:00
Original source
The sum of all bone weights per vertex should always be 255 (1.0)
Archived author: Supora • Posted: 2024-08-11T12:05:05.080000+00:00
Original source
so wbs fucks up converting it from float or something? cause normalizing does exactly that: makes the sum of present weights of a vertex = 1.0
Archived author: гишъ • Posted: 2024-08-11T12:05:54.014000+00:00
Original source
it converts float to int, so at the output of 127.5+127.5 you will get 254
Archived author: Lyswh • Posted: 2024-08-11T12:06:22.631000+00:00
Original source
Okay, will have to check that out yeah
Archived author: A2 • Posted: 2024-08-11T12:06:31.925000+00:00
Original source
Good grief
Archived author: гишъ • Posted: 2024-08-11T12:06:45.555000+00:00
Original source
And yes, it normalizes incorrectly too
Archived author: Lyswh • Posted: 2024-08-11T12:06:54.193000+00:00
Original source
I've never had that problem after normalizing tho
Archived author: Supora • Posted: 2024-08-11T12:06:58.002000+00:00
Original source
blender
Archived author: A2 • Posted: 2024-08-11T12:07:17.137000+00:00
Original source
Suffice to say this is an issue you would normally never noticed probably