Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I really don't get why you say that having a control rig for a game model is unnecessary. Who the he

[DiscordArchive] I really don't get why you say that having a control rig for a game model is unnecessary. Who the he

[DiscordArchive] I really don't get why you say that having a control rig for a game model is unnecessary. Who the he

rektbyfaith
Administrator
0
08-02-2024, 07:33 AM
#1
Archived author: Supora • Posted: 2024-08-02T07:33:50.687000+00:00
Original source

I really don't get why you say that having a control rig for a game model is unnecessary. Who the hell animates stuff with just deform rig from the game? Which is FK only?
rektbyfaith
08-02-2024, 07:33 AM #1

Archived author: Supora • Posted: 2024-08-02T07:33:50.687000+00:00
Original source

I really don't get why you say that having a control rig for a game model is unnecessary. Who the hell animates stuff with just deform rig from the game? Which is FK only?

rektbyfaith
Administrator
0
08-02-2024, 07:36 AM
#2
Archived author: Supora • Posted: 2024-08-02T07:36:06.076000+00:00
Original source

You just lose the controller bone on export. But other than that it's the same process. Animation is animation. Regardless of being for a game engine or for a rendered sequence
rektbyfaith
08-02-2024, 07:36 AM #2

Archived author: Supora • Posted: 2024-08-02T07:36:06.076000+00:00
Original source

You just lose the controller bone on export. But other than that it's the same process. Animation is animation. Regardless of being for a game engine or for a rendered sequence

rektbyfaith
Administrator
0
08-02-2024, 07:37 AM
#3
Archived author: Supora • Posted: 2024-08-02T07:37:28.863000+00:00
Original source

https://www.artstation.com/artwork/5BJd61
Here the gnoll example
[Embed: World of Warcraft: Dragonflight - Gnoll Rig, Tommy Rihn]
I had a blast working on the Gnoll rig, including skinning the one and only Hogger! The Gnolls were a unique challenge for me, given their hump backed posture and animalistic face. I am immensely satisfied with how they turned out. The animators knocked it out of the park! They're so expressive with their wide grins, manic eyes, and slobbering t...
https://www.artstation.com/artwork/5BJd61
rektbyfaith
08-02-2024, 07:37 AM #3

Archived author: Supora • Posted: 2024-08-02T07:37:28.863000+00:00
Original source

https://www.artstation.com/artwork/5BJd61
Here the gnoll example
[Embed: World of Warcraft: Dragonflight - Gnoll Rig, Tommy Rihn]
I had a blast working on the Gnoll rig, including skinning the one and only Hogger! The Gnolls were a unique challenge for me, given their hump backed posture and animalistic face. I am immensely satisfied with how they turned out. The animators knocked it out of the park! They're so expressive with their wide grins, manic eyes, and slobbering t...
https://www.artstation.com/artwork/5BJd61

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