[DiscordArchive] I really don't get why you say that having a control rig for a game model is unnecessary. Who the he
[DiscordArchive] I really don't get why you say that having a control rig for a game model is unnecessary. Who the he
Archived author: Supora • Posted: 2024-08-02T07:33:50.687000+00:00
Original source
I really don't get why you say that having a control rig for a game model is unnecessary. Who the hell animates stuff with just deform rig from the game? Which is FK only?
Archived author: Supora • Posted: 2024-08-02T07:36:06.076000+00:00
Original source
You just lose the controller bone on export. But other than that it's the same process. Animation is animation. Regardless of being for a game engine or for a rendered sequence
Archived author: Supora • Posted: 2024-08-02T07:37:28.863000+00:00
Original source
https://www.artstation.com/artwork/5BJd61
Here the gnoll example
[Embed: World of Warcraft: Dragonflight - Gnoll Rig, Tommy Rihn]
I had a blast working on the Gnoll rig, including skinning the one and only Hogger! The Gnolls were a unique challenge for me, given their hump backed posture and animalistic face. I am immensely satisfied with how they turned out. The animators knocked it out of the park! They're so expressive with their wide grins, manic eyes, and slobbering t...
https://www.artstation.com/artwork/5BJd61