[DiscordArchive] sending some packet to client at auth session open?
[DiscordArchive] sending some packet to client at auth session open?
Archived author: robinsch • Posted: 2024-07-21T21:33:03.104000+00:00
Original source
I am not going to repeat myself when the client is sending it
Archived author: Radeghost • Posted: 2024-07-21T21:35:39.891000+00:00
Original source
I just don't know - it sends info about 23 addons, and smsg_addon_info sends info about these 23 addons and their flags, game ignores 24th line, so I'm not sure how this smsg_addon_info would enable any addon if the client ignores it because it expects 23 lines
Archived author: Radeghost • Posted: 2024-07-21T21:36:22.412000+00:00
Original source
or I am missing something very simple, but I don't know what
Archived author: Kaev • Posted: 2024-07-22T07:03:27.910000+00:00
Original source
probably, the spell events are a "faily new" addition to eluna
Archived author: Kaev • Posted: 2024-07-22T07:03:38.677000+00:00
Original source
you need to update eluna and recompile it
Archived author: Kaev • Posted: 2024-07-22T07:04:02.315000+00:00
Original source
your core is from 2022, the commit to eluna for the spell events is 6 months old
Archived author: Kaev • Posted: 2024-07-22T07:05:23.403000+00:00
Original source
iirc the player has an spell cast event aswell, try that
Archived author: mihaelo • Posted: 2024-07-22T09:28:35.179000+00:00
Original source
regspellev is not declared in global methods for ac