[DiscordArchive] sending some packet to client at auth session open?
[DiscordArchive] sending some packet to client at auth session open?
Archived author: Radeghost • Posted: 2024-07-21T20:51:11.440000+00:00
Original source
Idk what kind of info pub contains and how to generate one for an addon, like it contains md5 of the addon folder? and again if it does -- then you can create new addon and put my addon's .pub inside and voila.
Archived author: Radeghost • Posted: 2024-07-21T20:51:36.005000+00:00
Original source
I guess your option is way better. Any tips? Or is it just warden that also runs file verification
Archived author: robinsch • Posted: 2024-07-21T20:52:38.534000+00:00
Original source
I mean you cannot really prevent it unless you want to invest an unhealthy amount of work
Archived author: robinsch • Posted: 2024-07-21T20:52:48.374000+00:00
Original source
and even then people will find a way
Archived author: robinsch • Posted: 2024-07-21T20:53:41.649000+00:00
Original source
client has a signature check, which why most people use a patched client to remove this to allow FrameXML changes
Archived author: Dranos • Posted: 2024-07-21T20:56:01.617000+00:00
Original source
random question would multiconverter work on player character or does that require more indepth process.
Archived author: Radeghost • Posted: 2024-07-21T20:56:44.323000+00:00
Original source
yeah exactly
Archived author: Radeghost • Posted: 2024-07-21T20:57:23.271000+00:00
Original source
but they can find a way to do the same with blizz addons, no?
Archived author: Radeghost • Posted: 2024-07-21T20:57:53.064000+00:00
Original source
unlock frameXML -> add code to blizzard addon with protected lua
Archived author: robinsch • Posted: 2024-07-21T20:58:45.962000+00:00
Original source
Yes that’s why the system is garbage