Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] is there a way to tell what object and or where this is?

[DiscordArchive] is there a way to tell what object and or where this is?

[DiscordArchive] is there a way to tell what object and or where this is?

rektbyfaith
Administrator
0
07-15-2024, 06:02 PM
#1
Archived author: Crow • Posted: 2024-07-15T18:02:20.877000+00:00
Original source

is there a way to tell what object and or where this is?
rektbyfaith
07-15-2024, 06:02 PM #1

Archived author: Crow • Posted: 2024-07-15T18:02:20.877000+00:00
Original source

is there a way to tell what object and or where this is?

rektbyfaith
Administrator
0
07-15-2024, 06:02 PM
#2
Archived author: Titi • Posted: 2024-07-15T18:02:28.900000+00:00
Original source

but from what I remember we tested it and that flag doesn't work
rektbyfaith
07-15-2024, 06:02 PM #2

Archived author: Titi • Posted: 2024-07-15T18:02:28.900000+00:00
Original source

but from what I remember we tested it and that flag doesn't work

rektbyfaith
Administrator
0
07-15-2024, 06:03 PM
#3
Archived author: Supora • Posted: 2024-07-15T18:03:00.042000+00:00
Original source

Let's say I need an invisible wall with collision but with camera passing through
Not doable currently
rektbyfaith
07-15-2024, 06:03 PM #3

Archived author: Supora • Posted: 2024-07-15T18:03:00.042000+00:00
Original source

Let's say I need an invisible wall with collision but with camera passing through
Not doable currently

rektbyfaith
Administrator
0
07-15-2024, 06:04 PM
#4
Archived author: Supora • Posted: 2024-07-15T18:04:17.927000+00:00
Original source

Maybe cause the flags on wiki are wrong <:kekw:1115251543751532674>
rektbyfaith
07-15-2024, 06:04 PM #4

Archived author: Supora • Posted: 2024-07-15T18:04:17.927000+00:00
Original source

Maybe cause the flags on wiki are wrong <:kekw:1115251543751532674>

rektbyfaith
Administrator
0
07-15-2024, 06:04 PM
#5
Archived author: Lyswh • Posted: 2024-07-15T18:04:39.126000+00:00
Original source

Yeah, i've done that with 010, cant do it in wbs yeah xD
rektbyfaith
07-15-2024, 06:04 PM #5

Archived author: Lyswh • Posted: 2024-07-15T18:04:39.126000+00:00
Original source

Yeah, i've done that with 010, cant do it in wbs yeah xD

rektbyfaith
Administrator
0
07-15-2024, 06:06 PM
#6
Archived author: Supora • Posted: 2024-07-15T18:06:23.375000+00:00
Original source

And having multiple collision faces with different flags needed would be ☠️ to find and edit in 010
rektbyfaith
07-15-2024, 06:06 PM #6

Archived author: Supora • Posted: 2024-07-15T18:06:23.375000+00:00
Original source

And having multiple collision faces with different flags needed would be ☠️ to find and edit in 010

rektbyfaith
Administrator
0
07-15-2024, 06:07 PM
#7
Archived author: Titi • Posted: 2024-07-15T18:07:25.316000+00:00
Original source

definitely much easier to copy paste the code in WBS to add the flag to a vertex group like collision than do it manually in 010 <:kekw:1115251543751532674>
rektbyfaith
07-15-2024, 06:07 PM #7

Archived author: Titi • Posted: 2024-07-15T18:07:25.316000+00:00
Original source

definitely much easier to copy paste the code in WBS to add the flag to a vertex group like collision than do it manually in 010 <:kekw:1115251543751532674>

rektbyfaith
Administrator
0
07-15-2024, 06:08 PM
#8
Archived author: Lyswh • Posted: 2024-07-15T18:08:08.351000+00:00
Original source

Yeah i wouldnt do it manually haha, i just made the camere not collide with any invisible collision with a script
rektbyfaith
07-15-2024, 06:08 PM #8

Archived author: Lyswh • Posted: 2024-07-15T18:08:08.351000+00:00
Original source

Yeah i wouldnt do it manually haha, i just made the camere not collide with any invisible collision with a script

rektbyfaith
Administrator
0
07-15-2024, 06:08 PM
#9
Archived author: Lyswh • Posted: 2024-07-15T18:08:13.965000+00:00
Original source

should look into implementing that
rektbyfaith
07-15-2024, 06:08 PM #9

Archived author: Lyswh • Posted: 2024-07-15T18:08:13.965000+00:00
Original source

should look into implementing that

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