[DiscordArchive] is there a way to only load parts of a map?
[DiscordArchive] is there a way to only load parts of a map?
Archived author: Crow • Posted: 2024-07-15T17:45:11.237000+00:00
Original source
is there a way to only load parts of a map?
Archived author: Chaseowski • Posted: 2024-07-15T17:45:18.559000+00:00
Original source
oh wait
Archived author: A2 • Posted: 2024-07-15T17:45:20.497000+00:00
Original source
Incorrect MOBA chunk bounding box data calculation for the WMO Group if it flickers like this
Archived author: Chaseowski • Posted: 2024-07-15T17:45:24.104000+00:00
Original source
just realized this isn't the twow discord
![[Image: image.png?ex=690c3600&is=690ae480&hm=14f...ef4a4d54f&]](https://cdn.discordapp.com/attachments/415944535718494208/1262465106034294804/image.png?ex=690c3600&is=690ae480&hm=14fbad8014c17d73bd2391d2f8d415e17c58b4b0998c2ed05b81b8cef4a4d54f&)
Archived author: Chaseowski • Posted: 2024-07-15T17:45:36.739000+00:00
Original source
I have the two right on top/below one another
![[Image: image.png?ex=690c3600&is=690ae480&hm=14f...ef4a4d54f&]](https://cdn.discordapp.com/attachments/415944535718494208/1262465106034294804/image.png?ex=690c3600&is=690ae480&hm=14fbad8014c17d73bd2391d2f8d415e17c58b4b0998c2ed05b81b8cef4a4d54f&)
Archived author: Chaseowski • Posted: 2024-07-15T17:45:38.246000+00:00
Original source
mb gang
Archived author: A2 • Posted: 2024-07-15T17:45:45.154000+00:00
Original source
I have somewhere in the past wrote fix for that
Archived author: A2 • Posted: 2024-07-15T17:47:03.430000+00:00
Original source
But all you need to do is to write the min and max of the c3 vector to be identical with the min max vertices pivot points for the group
Archived author: Chaseowski • Posted: 2024-07-15T17:47:24.135000+00:00
Original source
Idk a thing ab what you mentioned tbh
Archived author: Crow • Posted: 2024-07-15T17:47:28.695000+00:00
Original source
```6320 - (World.cpp:94): [Debug] Loading world "Azeroth".
File Header Format: WDBC
File Header Format: WDBC
FPS limit is set to : 60 (16)
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