Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I was tired last night, but there's actually WMOAreaTable.dbc and AreaTable.dbc which you're probabl

[DiscordArchive] I was tired last night, but there's actually WMOAreaTable.dbc and AreaTable.dbc which you're probabl

[DiscordArchive] I was tired last night, but there's actually WMOAreaTable.dbc and AreaTable.dbc which you're probabl

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rektbyfaith
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06-29-2024, 10:53 AM
#21
Archived author: Rymercyble • Posted: 2024-06-29T10:53:47.773000+00:00
Original source

https://tenor.com/view/po-dies-dies-of-d...f-23885910
rektbyfaith
06-29-2024, 10:53 AM #21

Archived author: Rymercyble • Posted: 2024-06-29T10:53:47.773000+00:00
Original source

https://tenor.com/view/po-dies-dies-of-d...f-23885910

rektbyfaith
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06-29-2024, 10:54 AM
#22
Archived author: Rymercyble • Posted: 2024-06-29T10:54:06.410000+00:00
Original source

if its 0 how do i know that it belongs to map ? and it can belong to it even if its 0 so i cant ignore it
rektbyfaith
06-29-2024, 10:54 AM #22

Archived author: Rymercyble • Posted: 2024-06-29T10:54:06.410000+00:00
Original source

if its 0 how do i know that it belongs to map ? and it can belong to it even if its 0 so i cant ignore it

rektbyfaith
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06-29-2024, 10:57 AM
#23
Archived author: helenah1734 • Posted: 2024-06-29T10:57:21.413000+00:00
Original source

I'm reading the MODF data chunk in the ADT is what contains those IDs. Okay I got the struct library fired up.
rektbyfaith
06-29-2024, 10:57 AM #23

Archived author: helenah1734 • Posted: 2024-06-29T10:57:21.413000+00:00
Original source

I'm reading the MODF data chunk in the ADT is what contains those IDs. Okay I got the struct library fired up.

rektbyfaith
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06-29-2024, 11:05 AM
#24
Archived author: helenah1734 • Posted: 2024-06-29T11:05:43.544000+00:00
Original source

According to specification though, that's for M2s.
rektbyfaith
06-29-2024, 11:05 AM #24

Archived author: helenah1734 • Posted: 2024-06-29T11:05:43.544000+00:00
Original source

According to specification though, that's for M2s.

rektbyfaith
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06-29-2024, 11:08 AM
#25
Archived author: helenah1734 • Posted: 2024-06-29T11:08:19.378000+00:00
Original source

From what I can see, ADT files don't store IDs for WMOs, they store file paths for WMOs.
rektbyfaith
06-29-2024, 11:08 AM #25

Archived author: helenah1734 • Posted: 2024-06-29T11:08:19.378000+00:00
Original source

From what I can see, ADT files don't store IDs for WMOs, they store file paths for WMOs.

rektbyfaith
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06-29-2024, 11:09 AM
#26
Archived author: helenah1734 • Posted: 2024-06-29T11:09:48.706000+00:00
Original source

```MWMO chunk
split files: obj
List of filenames for WMOs (world map objects) that appear in this map tile.
struct MWMO {
char filenames[0]; // zero-terminated strings with complete paths to models. Referenced in MWID.
};```
rektbyfaith
06-29-2024, 11:09 AM #26

Archived author: helenah1734 • Posted: 2024-06-29T11:09:48.706000+00:00
Original source

```MWMO chunk
split files: obj
List of filenames for WMOs (world map objects) that appear in this map tile.
struct MWMO {
char filenames[0]; // zero-terminated strings with complete paths to models. Referenced in MWID.
};```

rektbyfaith
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06-29-2024, 11:10 AM
#27
Archived author: helenah1734 • Posted: 2024-06-29T11:10:12.519000+00:00
Original source

What's this MWID *checks*
rektbyfaith
06-29-2024, 11:10 AM #27

Archived author: helenah1734 • Posted: 2024-06-29T11:10:12.519000+00:00
Original source

What's this MWID *checks*

rektbyfaith
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06-29-2024, 11:10 AM
#28
Archived author: Rymercyble • Posted: 2024-06-29T11:10:24.982000+00:00
Original source

if there is no better way i will simply parse wmos themselves
rektbyfaith
06-29-2024, 11:10 AM #28

Archived author: Rymercyble • Posted: 2024-06-29T11:10:24.982000+00:00
Original source

if there is no better way i will simply parse wmos themselves

rektbyfaith
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06-29-2024, 11:15 AM
#29
Archived author: helenah1734 • Posted: 2024-06-29T11:15:52.582000+00:00
Original source

Well when I go to MWID,
```MWID chunk
split files: obj
List of offsets of WMO filenames in the MWMO chunk.
struct MWID {
uint32_t offsets[0]; // filename starting position in MWMO chunk. These entries are getting referenced in the MODF chunk.
};```

So MODF isn't just to do with M2s, but WMOs just like I read. And it seems MODF chunk holds coordination information. Perhaps this has something to do with it:
```/*0x00*/ uint32_t nameId; // references an entry in the MWID chunk, specifying the model to use.```
rektbyfaith
06-29-2024, 11:15 AM #29

Archived author: helenah1734 • Posted: 2024-06-29T11:15:52.582000+00:00
Original source

Well when I go to MWID,
```MWID chunk
split files: obj
List of offsets of WMO filenames in the MWMO chunk.
struct MWID {
uint32_t offsets[0]; // filename starting position in MWMO chunk. These entries are getting referenced in the MODF chunk.
};```

So MODF isn't just to do with M2s, but WMOs just like I read. And it seems MODF chunk holds coordination information. Perhaps this has something to do with it:
```/*0x00*/ uint32_t nameId; // references an entry in the MWID chunk, specifying the model to use.```

rektbyfaith
Administrator
0
06-29-2024, 11:16 AM
#30
Archived author: helenah1734 • Posted: 2024-06-29T11:16:26.711000+00:00
Original source

So with an hex editor, you'd need to get the offset of these chunks, start at the offset, and seek.
rektbyfaith
06-29-2024, 11:16 AM #30

Archived author: helenah1734 • Posted: 2024-06-29T11:16:26.711000+00:00
Original source

So with an hex editor, you'd need to get the offset of these chunks, start at the offset, and seek.

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